Attaching objects by list
Hi guys, anyone kindly guide me on how to attach multiple objects to an editable poly, without making a selection in the viewport, but attaching them by list. Any help highly appreciated. thanks
ps. I've gone through previous similar posts but couldn't get a similar scenario.
Comments
hey barigazy, I finally got
hey barigazy,
I finally got it working. you were right, attachlist is a bit complicated so I'm using the first method. It looked intimidating at first but I've managed to figure most of it out, maybe coz I'm a n00b. I appreciate the help… ill be posting the script once I'm done. cheers!
I used this method in this
I used this method in this script.
http://www.scriptspot.com/3ds-max/scripts/select-objects-by-bitmaptex
bga
Try this
bga
thanks barigazy, I'll try &
thanks barigazy, I'll try & decipher that into my macroscript. i'll provide some feedback soon as I'm done. thanks alot
my pleasure :)
my pleasure :)
bga
FEEDback
hello barigazy, I've tried to implement your script utilizing 'iskindof' function but I'm miserably lost. However I came across this in the 3ds maxscript help docs. under Attach/Detach methods>
AttachList <&node array>nodesToAttach editPolyNode:
...when I attempt to use AttachList as outlined in the document I get syntax error. please advise. thanks in advance
AttachList method is
AttachList method is interface operation of Edit_Poly modifier
To perform this operation you need to be in modifier panel.
This is the first of many disadvantage.Use my method (fester for sure).
example editPoly attach list method:
bga
Thanks
hey barigazy,
I finally got it working. you were right, attachlist is a bit complicated so I'm using the first method. It looked intimidating at first but I've managed to figure most of it out, maybe coz I'm a n00b. I appreciate the help… ill be posting the script once I'm done. cheers!