3ds Max | All

Render to Texture Selected

0 votes


Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).


2 votes

Create different types of helpers, very helpful for rigging. You may create helpers on multiple objects. If you are not select any objects the script will create helper on [0,0,0]

Version: 3.3

Reset Material Editor

2 votes

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2

Vetex Color to Color ID

0 votes

Vertex Color To Color ID is a commercial script for generating vertex color based color ids for Substance Painter.


Massfx Rope Creator

1 vote

Massfx Rope Creator 3ds max plugin

The fastest solution to create ropes for your Massfx simulation which allows you to create a rope between 2 objects automatically!

V-RayMtl Converter

165 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to batch conversion of materials in multiple *.max files has become available.

Current verion: 3.9996

View full changelog


5 votes

You can fast archive with projectshowcas and you can recall the scene visually archives.

In this tutorial, we will learn how to add vertices where splines intersect.

1 vote

In this tutorial, we will learn how to add vertices where splines intersect.


1 vote

Hello everyone!
Sometimes in my work I need find some material. When I shade scene to Vray, I need delete or change standard materials or mental materials. But it very difficult to find it. Especially if some materials in sub-materials.
For this situation I wrote this script

You can:

  • find base materials or sub-material
  • view list of objects by selected class of material, select objects in list


35 votes

All this works by single hotkey.

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