Project Manager

590 votes
Version: 
2.95.20
Date Updated: 
04/15/2019
Author Name: 
Alexander Kramer

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.95.20:

  • Adds support to 3ds Max 2020.
  • A smarter method for setting up the pivot for meshes when exporting to a proxy.
  • Some changes for saving a Proxy with material.
  • Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.
  • Fixes an issue with API method "ConvertToProxy".
  • Fixes an issue with creating the Final Render Proxy.
  • Fixes an issue with creating the RedShift Proxy.
  • Fixes some minor issues with renaming items in the listview.
  • Fixes some issues with optimization when generating PDF.
  • Fixes some minor issues with comparing external files with the same name but different content.
  • Fixes some other minor issues.
 

Changes for Project Manager v.2.94.12:

Project Manager version 2.94.12 receives a great capability to interactive rendering of FBX, OBJ, 3DS and other such 3d files.
Now there is no need to render previews for such files –
when opening a folder with this type of 3D content, previews will be automatically generated for them.
If you need to consider the model in more detail, you can open it in a separate 3D viewport of Project Manager.

Project Manager v.2.92.00

This version of Project Manager receives an ability to work with GrowFX - plant modelling system.
Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Simplifies the addition any types of assets, such as models, materials, textures and IES to the scene
  • Cataloging libraries of models, materials, textures and IES
  • Sync database on network.
  • Full support to all types of Drag& Drop (Cataloging, merging, apply materials & etc.)
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Interactive rendering preview for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files. [* new]
  • Ability to exclude unwanted objects from Merging.
  • Automatically fixes paths to Textures for merged models.
  • Replacement scene objects by other objects
  • Automatic conversion merged models to Proxy (Vray, Corona and etc.)
  • Ability to save and restore Proxy objects with materials
  • Saving the models and materials with maps
  • Save/Restore Materials with modifiers
  • Support to Slate Material Editor
  • Search files by name, description and tags.
  • Ability to add a description and tags to max, ies and image files.
  • Display of embedded thumbnails in 3Ds Max, GrowFX, BIP motion, SketchUp, Revit, HDRI & etc.

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the links from scene
  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in viewport
  • Opening the files into the external application.
  • Ability to collect the Asset files via clipboard and by using drag& drop
  • Includes the “ Batch Render& Relink ” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.

Misc Features

  • Support to almost all known renderers and plug-ins.
  • Unostentatious and “Transparent” the demo-version
  • Ability to back-up settings before reinstalling 3ds Max or Windows
  • Autocheck for updates
  • User-Friendly interface
  • Usability Default Setting


Additional Info: 

Wishlist for future versions.

  • Ability to render preview as .png with alpha channel (idea by David Le Cardinal) [ready!]
  • Search and Description for 3d models (idea by Claus Mindermann) [ready!]
  • Search and Description for materials (idea by Ralf Jaskulki)
  • Preservation of materials with modifiers [ready!]
  • Custom studio for materials and models [ready!]
  • Show materials in tree [ready!]
  • Using a single database on a network. [ready!]
  • Mass rename the asset links and files on hard drive. (idea by Dmitriy Tereshchuk)
  • Use regex and the simple patterns to refine the search files.(idea by Sorvin Sergey) [ready!]
  • Search images by color. (idea by Oleg Budeanu)
  • Option to set a directory for saving the proxy. (idea by Per Schelfhorst)
  • Ability to exclude certain folder or exclude folders by name – example “map*,texture*” (idea by Kinower )
  • Set color folders to identify better (idea by tschuelke )

Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs

Demo-version:

Demo version allows to work only with limited number of files.

Version Requirement: 
3ds Max 2013 and above
Video URL: 

Comments

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vfga10's picture

Project Manager (KStudio) vs Connecter App (Design Connected)

Hey guys,
I'd like to know your opinion about 2 different software.
Have you used Connecter App (Design Connected) or Project Manager (KStudio).
In our Studio we have used Connecter for the last year, but now that they are launching a new Pro version (Connecter Teamwork), I'd like to know if anyone has tried both software and can tell me the differences between them, pros & cons of each software and your favourite.

Thank you,
Victor

Kstudio's picture

Tagging a folder

You can place a folder into a favorite folder or a virtual catalog for organizing your folders.
Tagging the folders is not supported.

mirmidonets's picture

Will it be possible to tag a folder?

Will it be possible to tag a folder?

Kstudio's picture

I did remove this ability

I did remove this ability more than two years ago.
You a first who has reminded about it.
Sorry, but i not see any reason for revert it back.

Daryliran's picture

please bring back folder type

in your previous project manager we can easily assign folder for each type of files and was very convenient, but now we have to do one by one and sometimes I do mistake in typing folder or maps were saved in other folder for example. please bring back this feature, It is very handy and make our work very fast.

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Kstudio's picture

Project Manager version 2

The version 2 now in development.
Now I can not give a release date.

3dbybrunolopes's picture

Version 2.*

Hello,

When will the new version come out?

Kstudio's picture

Saving the modifiers with material

Thanks - soon i post the update for fix it.
Also note:
The VRayDisplacement modifier must be enabled the checkbox "Use object mtl" for saving with material.

G2Zs's picture

Hello,I' ve tried the demo

Hello,

I' ve tried the demo and i've met with the following issues:
- when i save a material and the object has multiple modifiers, it save only the bottom one
- doesn't saves the vraydisplacement if that is applied to the object

Had anyone else met with these problems? (using max2014)

Thanks!

Kstudio's picture

Project Manager can display embedded thumbnails

The Project Manager can display thumbnails embedded into max file.
Also you can render preview for your scenes with "Batch Render" utility or from selected files in Project Manager.

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