render size fix
there is 3 problem
1. if i render scene
i use render outputsize;[1600 1200] command
but render dialog window did not changed that value
2.if i render scene
i use render outputsize;[1600 1200] command
new window is made
that is some complex in my monitor
3. i would like to fix render position in my lcd monitor
but if i render scene , render window is center
is possible that fix ?
Comments
If you want to have only one
If you want to use only one VFB all the time, you have to have a variable refering to a single bitmap that all the separate scripts would have and access to. Like this:
Note that the position of the window is measured as a position of its upper left corner so depending on the preset sizes it might not work quite as expected.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
thank you for good help
thank you
i wonder
my_vfb = bitmap 1 1 -- that's the variable
can i make that grobal variable ?
i made 2 button , result is 2 render window~
on low pressed do
(
my_vfb = bitmap 1 1 -- that's the variable
render outputSize:[1600, 1200] to:my_vfb
)
on high pressed do
(
my_vfb = bitmap 1 1 -- that's the variable
render outputSize:[2400, 1800] to:my_vfb
)
Yeah, of course you can make
Yeah, of course you can make it a global variable, but that's only necessary if the low and high event handlers are parts of different scripts. If they both have an access to the same locals, e.g. if they are both used in the same rollout, just make it local to that rollout:
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
perpeft work
really thank you for your effor
really really thank you
My pleasure :)
My pleasure :)
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
This is what you need to
This is what you need to do
For position you can use:
#vfb_upper_left
#vfb_lower_left
#vfb_upper_right
#vfb_lower_right
#vfb_center
#vfb_renderer_position
#vfb_vprimary_position
#vfb_vsecondary_position
If you want to use camera then:
etc.
Read this topic from mxs help
http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=fil...
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new window is re made when i render
i would like to use 1 window for rendering
like quick render
example}
i made many preset
render outputSize:[1600,1200]
render outputSize:[3600,1200]
render outputSize:[4600,1200]
when i use that script , each vfb is made
i use 1 vfb only
Why don't you use theses
Why don't you use theses tools:
http://www.scriptspot.com/3ds-max/scripts/batch-camera-render-2
http://www.scriptspot.com/3ds-max/scripts/batch-render-wizard
http://www.scriptspot.com/3ds-max/scripts/littlebatchrender
http://www.scriptspot.com/3ds-max/scripts/batch-render-assistant
http://www.scriptspot.com/3ds-max/scripts/vray-batch-render
http://www.scriptspot.com/3ds-max/scripts/power-render-terminate
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i use 1 camera only
i use only 1 camera
for test rendering , i render many time
so i have to use 1 vfb window
i wonder
i put f9 button , renderer use 1 window.
but when i use script ( render last outputsize : [ ] ) . vfb window is made again
what problem ?
What about this
What about this:
Are you need 1 vfb window or 3?
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