Batch Camera Render 2

10 votes
Date Updated: 
Author Name: 
Sergo Pogosyan

Batch Camera Render maxscript version 2 - reworked and improved version of Batch Camera Render maxscript. The main imporvement is the ability to assign different settings to one camera, just as in standard 3ds max's Batch Render.

Take a note that it is still in beta stage!

Voted suggestion could be placed here - Google Moderator BatchCam2 Сategory

Additional Info: 

Current Version: 2.0.9

Release Date: 4 January 2013


  • Corrupted other script's custom attributes stored in a scene.

Release Date: 14 January 2012

  • Preview button added- it renders only current frame without saving anything - no images, no vray maps,no elements. Note that if output file is specified in standard Render Setup script saves rendered image in preview mode.


  • Frame Range Type "Frames" didn't recognized - fixed
  • Resolution changing in certain conditions caused error message - fixed
  • Netrender with Command-Line-Commit didn't worked well - fixed
  • Some of the Clear buttons didn't work as expected - fixed

Release Date: 21 November 2011


  • startup error in 3ds max versions <2012
  • render preset not found error fixed
  • animation ranges detection now works as expected and camera target's animation is also considered
  • clear settings in resolution and frame ranges


  • Render method from the version 1.9.x (fewer problems with gamma expected but not confirmed)
  • Vray section from the version 1.9.x
  • Orthographic camera mode in Vray section - turns Physical camera into orho mode (and any other cameras)
  • Nth Frame property can be set for each preset independently (useful for Vray Irmap calculation)
  • Render Preset property is now saved not as just a name of preset but as a full file path to ensure scene consistency across the network, different projects and 3ds max versions.
  • Render Element property is available, but only in 1.9.x render method. Render commit method can be choosed in Options rollout.

Small fixes:

  • Frame ranges are now remembered as you choose different range types.
  • Checked state of the render preset is also saving, so you don't have to recheck the presets when you're making many test renders.



Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

This page will not be available for some time. 

Version Requirement: 
3ds max 2008-2012. 32-bit and 64-bit.
batchcam2.0.9.ms174.78 KB


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bernielomax99's picture

one click cancel

This is the most used script here at the office. But we loose alot of time canceling work.
We urgently need a one click CANCEL.
Can you assist?

waiterayu79's picture

can not render

when i push the render button,it only save AS a new MAX file,but it doesn't start render,how can i solve the problem??THANKS

Greenbean's picture

net render


I'm wondering if I can somehow use split scan line activated without having to activate "show submit dialog"
So I can batch render multiple high res cams, with the full convenience of this fantastic script! :)

Kind regards

mitviz's picture

send all jobs as suspended

IS there a way to do this?

sergo's picture

Hi again, I don't support

Hi again,

I don't support this version of script Pedro, I don't use it at all for my own work. The only thing is that this script renders through the command line rendering and this type of rendering may has its quirks, bugs and other lovely 3ds-max-y things.

My advice - stay away from 2.0 and stick with BatchCam 1.9.x. Or deal with it, it is open and free.

pedro_s's picture

Hi Sergo, Me again.-I really

Hi Sergo,

Me again.-I really tried to resolve these but with no success..

- When I do a render with bacthCam2, textures with bitmaps appear brighter than other materials.. (I tried a local rendering and trough batch render directly and work fine ..)
-The VFB work when I use preview but do not work through farm render
-Sometime and randomly .tif images save in 8bit and without alpha channel even when I check option for 16bit/alpha

Many many thanks! (and sorry for bad English)



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MH's picture

Ok - found the solution: I

Ok - found the solution: I forgot to attach the fileextention (.tif) to the "%cameraname%" Output parameter.

Everything works fine now. Thanks again for this extremely usefull script!!!


MH's picture

Great Script!

Hey Sergo,

thank you for this amazing Script!!!
Unfortunately I can't use it because it does not work. :-(

I have a large scene with many VRay Cameras all across the scene. When I add them to the Batch Camera Render List and press "Render", the CMD window appears showing me something like this:

C:\Program Files\Autodesk\3ds Max Design 2014>"C:\Program Files\Autodesk\3ds Max
Design 2014\3dsmaxcmd.exe" "D:\...\BatchCam2SubmitScene_***27301.max" -outputName:"\\workstation\d\...\rendering\140114\test01\0_VRayPhysicalCamera01" -came
ra:"0_VRayPhysicalCamera01" -width:512 -height:342 -frames:1 -continueOnError

C:\Program Files\Autodesk\3ds Max Design 2014>taskkill /F /FI "WINDOWTITLE eq BatchCam2SubmitScene_***27301.max*" 1>>"C:\Users\...\AppData\Local\Temp\B

But the rendering itself does not start.

I tried the "Net-Render" option as well. But I get some error messages here as well:

2014/01/14 14:00:12 ERR Job '***273 0_VRayPhysicalCamera0101' (Autodesk 3ds Max 2014 (64-bit)) failed for workstation
2014/01/14 14:00:12 ERR Error message: 3dsmax adapter error : Autodesk 3dsMaxDesign 16.3 reported error: Render Error (Initializing Renderer)

Do you have an idea what I could try to fix it?

sergo's picture

I would say that's the best

I would say that's the best way how your problem could be solved.

chakib's picture

maybe i've found why

In the Render Commit Options i've changed it from " Command-line-commit " to " Batchrender 1.9 x style ", and it renders now

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