Tagged 'Scripts'

Quick tangents

10 votes

This will set the tangents of your selected keys
in the trackbar.  It's pretty easy
to use,
select your
keys in the trackbar or trackview
(however the whole point of it is to change your keys without opening
your trackview) and click on the tangent you want. That's it.
It also has options to choose whether you want to change only
the
incoming or outgoing tangents.

QuickAttach Suite

0 votes

miauu's Draw Circle

0 votes

The main purpose of this script is to allow you to draw a circle with an exact amount of knots, something you can't do with the built-in Circle shape.

Also, you can set the radius of the circle. The circle will be created at world's center.

How to install: drag and drop the miauuDrawCircle_01.ms onto any 3ds max viewport. Go to Customize -> Customize User Interface -> miauu category and find the "Draw Circle" item.

UV Tools

23 votes

Easy to use uv mapping tools for Archviz and not only

More info here

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.

Current version: 4.0049

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps (include Physical Material and PBR Material)
  • Corona Render (v9-12)
  • glTF Material (3ds Max 2023 or later)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps (include Physical Material and PBR Material)
  • glTF Material (3ds Max 2023 or later)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material and PBR Material).
  • Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap and vice versa
  • Convert standard Bitmaps to CoronaBitmap and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Set 3ds Max window Size & Position

0 votes

With this script you can set the position and size(in pixels) of 3ds Max window.

 

 

How to install:

drag and drop the miauuSet3dsMaxSizeAndPos.ms onto any 3ds max viewport.

Go to Customize -> Customize User Interface -> miauu category and you will find the "Set 3ds Max Size and Pos" script.

Collaborative Copy Paste Update: Copy to Older Versions

1 vote


The Cross-Computer & Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.

Don't forget to share your feedback and thoughts, as your input helps improve the script further.

3DS Max - Plugin [UPDATE] - drawparamLine v2

0 votes

This major update brings you new features and improvements to already existing ones. Now, in addition to the existing method using a picked point and XYZ orientations, where you can change the length after creation, you have a second method of creation using two picked points, where the line will start on the first point and points in the direction of the second one using the length value in the spinner. Also, in this version, you can load 2D shapes from the scene, that have 2 vertices only, and change their lengths, the script will always respect their current orientations.

Isolation Levels

10 votes

Create nested isolations, go back and forth between them. Hope it helps.

ShivaTools: ViewNavi (enhances viewport navigation with hotkeys)

0 votes

This is a small yet useful enhancement to viewport navigation in 3Ds Max.

This simple yet powerful macro enhances viewport navigation in 3Ds Max by allowing you to utilize all views with fewer hotkeys.

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