MultiMatte Tamer

1 vote
Version: 
1.2.2
Date Updated: 
04/27/2024

This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.

Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.

  • Add Button will add another additional numbered ID button.
  • Refresh reloads the objects in your scene. If an ID in your scene has been manually changed it will recognize it and add additional buttons if required.
  • Collect will make use of all RGB slots and not sequential.
  • Selected will only list the selected objects in your scene.
  • Filter input selects all matches in the names column.
  • Elements this will create the render elements based on your selection. If Collect is checked the elements will be created accordingly.
  • Double clicking inside a Cell will select either the same OID's, all items within a Layer or all related Names that end with a Number (\d+$) within the corresponding column.

To create the render elements this script needs V-Ray since MultiMatteElement is part of V-Ray. Or else the 'Elements' button will be hidden.

Changelog:

v1.2.2

  • Added a filter input field
  • Faster elements creation in 'Collect' mode
  • Code cleanups and optimizations

v1.2.1

  • Speed improvements in 'Collect' mode
  • Small code cleanups

v1.2.0

  • Major speed improvements
  • Added script definitions
  • Selected checkbox now refreshes the grid right away
  • Disabled column ordering

v1.1.1

  • Small fix for Collect checkbox

v1.1.0

  • Rewrote the code responsible for cell coloring
  • Added ability to select related by doubleclicking inside a cell
  • Sorting columns is now possible
  • Added V-Ray Decal and Clipper to ignore list

v1.0.1

  • Fixed anchor problem
  • Added a check if MultiMatte element is available and hide the 'Elements' button if not
Version Requirement: 
Tested in 2020/23/24
Other Software Required: 
VRay
AttachmentSize
akar_multimatte_tamer_v122.zip4.73 KB