Tagged 'architecture'

Sweep Profile

563 votes

The new version of Sweep Profile PRO is released.

version 1.01.27

  • Adds the "Assign" button
  • Adds German and Japanese localizations
  • Better zooming to profile on rendering preview
  • Adds an ability to add multiple directories with profiles using the checkbox "Include Subfolders"
  • Fixes an issue with changing a profile dimensions in 3ds Max 2023-2024

version 1.01.12

  • Fixes an issue with changing interpolation for section and path
  • Fixes some minor issues with rendering previews
  • Fixes an issue with applying an activation key

The main functionality of the Sweep Pro lies in its ability to offer a quick and convenient way to build architectural profiles using the Sweep modifier.

The pack includes pre-made architectural profiles (10 for free version and 37 for PRO version), providing users with a solid base to start from.

But the functionality doesn’t stop there; users also have the option to add new profiles from the scene or by adding profiles from a specific folder.

Also, the tool has a very convenient option to change the size of the profile on the fly.

 

Sergo's script pack

73 votes

SCRIPTS IN PACK:

RotateClockWise,
RotateCounterClockWise,
RotateAround
- three scripts for easy, one-click rotating objects on 90, -90 and 180 degree around active axis and in current coordinate system. Scripts also rotate UVW Mapping gizmo and Slice sub-object.
- to rotate a copy of the object - press shift+script button on the toolbar

3PointScale - script for scaling separate objects by specifing 3 points. Like AutoCAD's 'scale by reference' command. Uniform scaling supported.

SteamRoller

14 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

StrTools

14 votes

Quick tools in one place. Dockbar!

VRay Batch Render

67 votes

VRay Batch Render is a fully automated batch rendering tool for V-Ray(3dsmax,architectural rendering).

Fast Architecture

9 votes

 

Fast Architecture generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a building at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

Architecture to Standard Material Converter

4 votes

This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.

"3ds Max as BIM" project

1 vote

Autodesk_Map to Bitmaptexture

3 votes

This script looks for Autodesk_Map textures in all scene materials and replaces them with standard bitmaps instead. Now that this script is finally general purpose, I'll be rolling a copy of it into the my Autodesk to Standard Material Converter script. The stand-alone version of the script will remain here as usual.

Autodesk_Map textures are generally found in Max files with data imported from Revit.

ColorsForCGArtists

1 vote