Tagged 'baking'

Rock Generator

264 votes

aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.

Stone Placement Tools

255 votes

This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Cache Bar

40 votes

A small tool for Point Cache automation. Easy way to cache out all selection objects at once. Also ability to load cache files automatically on selected objects by name or load one cache file onto many objects. A few other things as well. Watch the video tutorial.

Bake vertex position from modifier stack

31 votes

I was wondering on how I could achieve a footstep-like effect on a mesh without some fancy softbody/physics/plugin-action, and I came up with this script. It basically bakes the vertex position from the modifierstack on each frame to a keyframed editable_poly object. It keyframes only the modified part of the mesh, and does not change it back, hence the "track-effect". See the example image:

example

 

SteamRoller

14 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

Radius

11 votes

 

buy it on  : http://hocuspocus-studio.fr/tools/product/radius/

 

Radius is the version 2.0 of my previous tool radius Influence : vimeo.com/35854355

It's really a tool for motion graphics artists.

It comes with a lot of updates and new features :

RemapPSD

8 votes

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

Sanitize Object Names

2 votes

Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.

- Inch and feet characters (" and ') are replaced with in and ft.
- Both 's and s' are replaced with s.
- Most other common special characters are currently replaced with underscores.

BakeAnimation2Keys

2 votes

It works only on animation made by transformation like move, rotation and scale.

This script copy original object, rid of any animation and controllers from copy then apply transformation from original object to copy frame by frame with animation record turned on.

feel free to contact me [email protected]

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