Stone Placement Tools

255 votes
Version: 
1.0
Date Updated: 
08/09/2010
Author Name: 
Alessandro Ardolino

This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.

Additional Info: 

aa_stonePlacementTools 1.0 for 3dStudio Max

this script collects some utilities for the creation of stone walls, stone pavements and an irregular stone pattern to simulate both walls and floors.

the script automatically bakes normal maps, AO maps and height maps for realtime use.

the images from the video are rendering of some script-generated patterns, without any material, only postproduction and compositing.

the script is now available for download!
tha script can be used for both personal and commercial purpose,
I you like it and found it useful, just let me know and let me see
some results :)

Please refer to the video to see almost all the features in action.

Video URL: 
AttachmentSize
aa_stoneplacementtools.zip53.62 KB

Comments

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Dancelknight's picture

button

You figured how to make a button for this script? i need that for my life

Dancelknight's picture

ok installation solved for me at least

You have to move both, the whole folder with the seperate scripts as a folder:(aa_stonePlacementToolsSource) + the scriptfile (aa_stonePlacementTools_1x0) into your max root. enjoy

Dancelknight's picture

How you mean change the name?

mine is already called like this but sill i get encrypted script only

hisam's picture

How to install it in 3ds max 2017?

You must change the file name as in the photo (aa_stonePlacementToolsSource)

AttachmentSize
untitled.jpg 15.37 KB
marche's picture

How to install it in 3ds max 2017?

This looks like a amazing scrips, hope the author can meke it work properly and put some information about the installation

Waltez's picture

render Vray

It is not possible
But if all the max system is in standard mode is possible.
You have to run the plugin in a file with "Assign Renderer" all standard.
Do not worry about the error DirectX.
Once this is done make a merge object and load it into V-Ray files
changing the standard material.

Peperoni79's picture

normal map and AO

hi

has anyone figured out how to bake the normal maps and AO correctly? Im using 3ds max 2016 and v-ray 3.2

Jonan's picture

It doesn´t Work

Hi.
I am interesting in that Script but doesn´t work for me.
When i run the script in Max 2012 doesn´t happen anyting.

Why? Is it not for Max 2012?

magilla's picture

doesn't work

doesn't work

Musthafa's picture

Create Button

Hi Thanks for this Script,
But How can I create a button for this

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