Tagged 'Scripts Wanted'

constraint

constraint

spline

spline

script

idea)

Change selected plane size and keep pivot in place

Hi,
I tried to make a script to change a plane size keeping its pivot at the same place.
Of course my script works just in one case, it don't take in account plane rotation, and is not interactive... yes I'm bad scripter.
If someone have time and is interrested, I'd so happy. Thanks a lot.

Detect scene materials with real-world scale maps

Hello,
I am looking for some piece of script which will select all scene objects with materials contains real-world scale maps.

Thank you very much for help.

Replace a group (and its child objects) with another group (and its child objects)

I'm trying to write a scene optimisation script that swaps out groups in the scene with groups from an external .max file.

So far my script does this:
1. Collect the groups in my scene as an array (called originalgroups).
2. Import new groups from an external .max file (but only import groups that match the names in originalgroups array)
3. Create a second array containing the imported groups (called newgroups)

For the last step,
How do I replace a group node and all it's child objects with another group and all it's child objects?

Any help would be awesome thanks

Shell Thickness Z only ?

Hi Guys,

I just wanted to know if its possible to have an update of Shell modifier ?

I would like the same thing a "shell modifier" do (connect etc), but with the option to thickness in Z only. Like an Extrude modifier done on Spline (Right example).

Thanks a lot
Bye !!

zoom extents

Hello
I am looking for simple ms that zoom extents to all objects in scene.

Thank you for help

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Hi guys,

I have some issues with UV Normalizer script

I often use this script. However, just using one Texel Density is 512.0. Could you please let me know how to set texel density default at 512.0 which without need to create object to get texel density? Looking forward to hearing from you soon.

--Let's create a function to acknowledge Texel Density
fn GetTexelDensity mTexW mTexH =
(
--Check the Modifier Class whether it is unwrap_uvw or not
if classof (unwrapmod = modpanel.getcurrentobject()) == unwrap_uvw do
(
--Make an array of selected Faces

Align-move with precision

Hi
pleas would be possible to write some kind of script that would align selected objects in 3D space grid with custom precision?

For example, I have a brick wall created by 50 bricks. All of them are in raster over 250 mm. The important is, that the space transform id in precision xxx.00 But few bricks have fault position and are in space raster like xxx.029 or xxx.137 etc. So would be possible to move all of fault bricks in correct raster xxx.00 and select all of fault bricks at the end?

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