Tagged 'Scripts Wanted'

instances to separate layers

Guys here's the script idea:
I need a script that would move all the instances (of multiple definitions) from the current selection to the separate layers
For example in the current selection I have 10 instances called AAA_ , 10 instances called BBB_ , 10 instances called CCC_ etc..
The script would create the separate layers in accordance to instances names, but starting with prefix z_ :
z_AAA
z_BBB
z_CCC
and move the instances to related layers (all AAA_ instances will be moved to layer z_AAA, BBBs to layer z_BBB etc)

Link Light color to pixel of texture

I posted this "MANY" years ago and still have not come up with a solution. Trying again to see if anyone has any insight.

I have a series of lights that I want to animate the color from the pixels of an animated texture/material.

For example if I had a grid of lights 5 x 5 and I had a texture that was 5 pixels by 5 pixels, I would like each pixel to drive the color of the light.

My end file is going to have 5000 lights and up to 5min of animation so I need a way to automate this.

Thank you

D.

Select selection set modifier

Hi,
Happy new year to everybody !

I was wondering if it is possible to make a modifier to select selection set.
Example :
I model an edit poly
on top I have a chamfer modifier.
Each time I select an edge to modify my model, i need to reactivate selection set.
If there was a modifier to do this it would be fantastic !
We could choose : subobject type, and selection set name.

Best regards.

Toggle modifier On/Off for certain frames

Hi,

I've figured out how to toggle modifier for an object so far, i.e.

$Box001.TurboSmooth.enabled = false/true

yaay! But here's a thing - I need to switch this modifier only for frame 3, 4, 5
I'm a complete noob with the maxcript so I'm asking for help. I tried to dig myself but with no result.
Any ideas?

Update a dotnet dll to work in max2024

Hi,

I need the Hitchhiker.dll made by Pete Addington (lonerobot) to work with updated 3ds max version like 2024. It is working fine in 2020. I tried to reach Pete for couple of month but failed.
The script is available in this forum from 2010 may be. It is a thumbnail generator script for images files in a folder name supplied. I will pay if somebody can help me out. Will share details if you are interested.The issue is dotnet version related.

select objects/faces with no thickness

hi guys,
does anyone know if there´s a way to wrote a script that select only the faces (or objects) with no thickness? I need this to select glass faces with no width imported from a sketchup model. I mean, it´s a large scene and a considerable part of the glass object has no thickness. I can select by hand using some tricks, but i will be a huge effort.
Thanks in advance,

Jsrocha

Plugin modifier to unselect all

Hi,
I use plugin modifier InvertSel
Sorry for the creator I can't find its name ! :-(
Here is the code:
--------------------------------------------------
plugin modifier InvertSel
name:"Invert Selection"
classID:#(0x133382167, 0x5109474)
extends:Turn_to_Mesh
replaceUI:true version:1
(
on create do
(
delegate.selectionConversion = 2
)
)
--------------------------------------------------
Anybody could make such a plugin modifier to remove all selection ?
Thanks a lot. :-)

Remove object from named selection set

Hi guys,
is there a way to remove an object (or objects) from a named selection set using maxscript? i mean, remove from any named selection set, not an especific one.
Thanks in advance,

Jsrocha

Nebula script?

I don´t have programing skills, and was browsing for scripts or plugins that can freely generate stars and nebulas, something in the line of Stargen for 3dsmax, Ky_Milkway for 3dsmax and the AWESOME nebula generator (this one is available only for blender).
When browsing, I found this piece of coding of a few samples: https://gamedev.stackexchange.com/questions/147812/space-nebula-cloud-ge...

Would someone be abble to rewrite it as a script or plugin for 3ds max?

In advance, thanks for any help.

Send to Network Rendering

Hey everyone, i would like to have a script where i can send the current scene to the Backburner (send to network rendering), simple and fast.

The script should have (view picture) a edittext, to set the render output path.
The rendering should have the selected object name f.e. "Box.png"

Then a Button to send it to network rendering, in the Backburner the network is "localhost" the job name should be the object name and the job should be "Initially suspended".

thx

Syndicate content