Tagged 'Scripts Wanted'

"Bake" values of multiple rotation controllers in list?

Say I have an object with several rotation controllers in a rotation list. I'm looking for a function that will take the resulting rotation of two or more of these controllers, and combine them into one (at the same time setting the values of the other controllers to zero). In other words, there would afterward be no difference in the actual rotation of the object, but the rotation values are now accessible in a single controller.

Other relevant factors:
1) The object is part of a chain, so parent object rotation may need to be taken into account.

"Clear Materials from Selected" command? (Is this right?)

Embarrassingly enough, I've tried for the past couple days to write a simple script for this but I've realized I'm hopelessly bad at maxscript. Shouldn't this work if I ran it?

macroScript ClearMaterialSelected

category:"# Scripts"

toolTip:"Clear Material"

(

 $. mat = null

)

 

 

"Explode" object by ID

Hello
I wrote a little maxscript and it is the problem because it seems to not handle large objects polycount. (i'm a poor scripter too)

The idea :
- one object with many ids. I want to separate différents IDs to see them and texture them, or for animate ids positions.
so
- I copy this object
- I apply my script on this second object to move each Ids with a step
- select fist object and apply a morpher modifier with the created object as target.
- delete second object
- now I can move the Id with the morpher. cool

"invert selection" modifier

hi
am only I need InvertSelection as modifier? i mean invert active stack sub-object selection and i guess it would be very useful to have it working both with poly and spline objects

"Manage Scene States" new Save Part => Dummy / Object Transforms

Hello Scripters,

I have create a 3D Scene with Manipulators those affect to multiple Dummy Objects. Manipulators change the position of the Dummy objects with linked other objects. Now on "Manage Scene States" I wanted to create different States. These States, I wanted to insert into "Batch Render" Dialog.

The Problem is, that Scene States save no Positions of Objects or Dummy Objects.
But it saves Light Positions over the Part "Light Transforms". Is there a possibility to duplicate these Part and change it to "Dummy Transforms" or Object Transforms?

$$$ Custom replace objects script $$$

Hello All,

My company needs a script that will replace an object or multiple objects from another max file.

So if I have a chair that is scaled, rotated and has a skew and noise modifier attached. I want to select a new chair from another max file and replace the old chair with the old scale, rotation, and modifiers attched to the newly replaced object.

Is that possible? We will be willing to pay for your services if it will do everything we want it to do.

Thanks,
Scott

$$$ Selection & Mapping - WILL PAY $$$

Dear All,

I need a number of scripts - v.happy to pay the going rate for them to be made.

1) I need a script to automatically furnish a multi/sub mtl with new materials containing the same common mtl properties (perhaps via clone) but different bitmaps using some sort of logical naming convention. I.e. for large numbers 1000+ of materials.

I then additionally require:

(Help needed) SelectionMtls to MultiSubMat - ID count error

Hey there,

as I was looking for a material to MultiSubMat collector script I found this one below. It works like I hoped and puts the materials of the selected objs in the subslots but only with obj counts below 11.
After the 11 material the multisub.matrialIDList doesn't count further above 12 and I get the dublicated material ID error.
Was trying some IDList[] commands but my script knowledge is pretty basic. So i hope for help. I think its an command bug with the mmtl itself and its standard 10 material slots.

(
 
if selection.count != 0 do 
(

.: Generate a list of Skin Bones :.

Hi, Everybody!
Does anyone knows a script that generates a list in .TXT of bones added to a skin mesh modifier? (See the picture above please)

https://www.dropbox.com/s/reh1fmpes25z9x1/listthisplease.jpg?dl=0

If no, can anyone help me?
Thank you!
Best Regards

.wft file script

Hello, I am asking for a script for a file extension, .wft, GTA IV 3d model files
There is an app, called Zmodeler2 that already has a filter for it but the creater wont share any of his knowlages about his filter so this 3ds max script will be developped so that's why im hoping someone would make a script here
I've attached a file example

Thanks in advance :)

Syndicate content