Tagged 'Scripts Wanted'

Adding DoubleClick Event to Flowlayoutpanel Buttons

i'm Trying to Add Doubleclick Event to flowlayoutpanel buttons but its not Working!, How Can i Fix That?
i Tried Both Ways (DoubleClick) and (MouseDoubleClick)
THANKS in ADVANCED

if test_roll != undefined then try(destroyDialog test_roll)catch()
rollout test_roll "TEST"
	(
		dotNetControl 'flp_test' "flowlayoutpanel" pos:[10,10] width:170 height:90
 
		fn add_btns =
		(
			for i = 1 to 6 do (
				btn = dotnetobject "Button"
	                     	btn.flatstyle = (dotNetclass "System.Windows.Forms.FlatStyle").flat

Adjustable Clipping Plain

For many years I have been frustrated with the MAX camera clipping plain. Locked perpendicular to the line between the camera and it's target if usually fails to give me what I need in terms of "show me the inside". I need a clipping plane (two would be better) tha I can adjust to cut through a "box" exterior and expose the insides, then let me move the camera and target independantly to get the best viewing angle to expose the contents, straight on views either don't reveal, or slash through the things I want to show, the clipping plane obscures as often as it reveals as it should.

Advanced Cut tool

Hello everybody,

       I'm new to this wonder world, I have some issues regarding default cut tool provided with 3ds max, its not giving smooth corner curves to the modle(exp: rounded arc rectangle). 

      Actually I'm trying extend some new look to my modle i.e deep windows , previously I was managed the same with by using alpha channel.

AEC Doors & Windows

Hi. is there any chance to make ARC (in top) and Round Edges of AEC doors & windows

Align axis to longest edge

I need a simple script which for every object in the selection would find the longest edge (of its bounding box) and align any axis to this edge. I was searching for it and couldn't find anything, and with my current mxs "skills" I am not able to get my head around it. Any help would be appreciated.

Align Multiple Vertexs Selection Table to Absolute Position Axis.

Hi guys, by years i want know if its posible made script or plugin to do this.

Some times i mod online games i put new costumes or armors inside of existing games, but to do this i need made a table of the vertexs position on each body cuts, then its posible made a tool where i can put absolute vertex position value and press one butom and do this? i know this already exist on max but i mean a tool for multiple vertexs selection, also where i can load a vertexs position table or save the table, here i design a image abouth the functions or how the tool looks. Thanks.

Here a sample

Align normals of an object to a single point

Hi there,

I am doing a lot of work with Element 3d and crowds at the moment. The direction of each particle is set by the normal of the vertex. One vertex = one particle.

I need a script that will modify the normals of one object so that they all point to a single point, this could be a null or helper somewhere else in the scene.

I can do some scripting in other languages but I'm no good at maxscript.

Can anyone help with this??

Thanks

Will

align object by selected edge

I couldn't find anything in the search....maybe it exists already?

I wanted a script to align the mesh based on selected edge..straighten it in X, Y OR Z

https://www.dropbox.com/s/4k0ybtaccrbil7f/alignobjectbyedge.jpg

align object min to max of source object

Hello Scriptspot community,

I would like to have a script to align an object, by just picking an source object and it would align my selection min, to max positon of the source Object.
just for one Button, to fasten the Workflow.

Regards.

Align Object to Face + Get Face Dimensions

Hey,

I want to select a face in an editable poly and then have my script create a new Plane at the upper left vertex position of that face, and have the Plane be aligned to the face orientation. Like so:

So far I only managed to create a non-aligned Plane in the center of that face...

>>> How do I know which vert is in the upper left corner?

>>> How do I align an object to a face normal?

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