Tagged 'Scripts Wanted'

Plugin modifier to unselect all

Hi,
I use plugin modifier InvertSel
Sorry for the creator I can't find its name ! :-(
Here is the code:
--------------------------------------------------
plugin modifier InvertSel
name:"Invert Selection"
classID:#(0x133382167, 0x5109474)
extends:Turn_to_Mesh
replaceUI:true version:1
(
on create do
(
delegate.selectionConversion = 2
)
)
--------------------------------------------------
Anybody could make such a plugin modifier to remove all selection ?
Thanks a lot. :-)

Remove object from named selection set

Hi guys,
is there a way to remove an object (or objects) from a named selection set using maxscript? i mean, remove from any named selection set, not an especific one.
Thanks in advance,

Jsrocha

Nebula script?

I don´t have programing skills, and was browsing for scripts or plugins that can freely generate stars and nebulas, something in the line of Stargen for 3dsmax, Ky_Milkway for 3dsmax and the AWESOME nebula generator (this one is available only for blender).
When browsing, I found this piece of coding of a few samples: https://gamedev.stackexchange.com/questions/147812/space-nebula-cloud-ge...

Would someone be abble to rewrite it as a script or plugin for 3ds max?

In advance, thanks for any help.

CoronaColorCorrect

Anyone with a script that insert Corona color correct map on diffuse and traslucency maps? would really help

Send to Network Rendering

Hey everyone, i would like to have a script where i can send the current scene to the Backburner (send to network rendering), simple and fast.

The script should have (view picture) a edittext, to set the render output path.
The rendering should have the selected object name f.e. "Box.png"

Then a Button to send it to network rendering, in the Backburner the network is "localhost" the job name should be the object name and the job should be "Initially suspended".

thx

CoronaColorCorrect to diffuse map on selected object

Hi

Is it a hard script that will do batch adding CoronaColorCorrect map on diffuse slots of selected objects which already have ready material or multi material?

Extrude by object height

Hi guys, how´s going?
i was thinking of a script that would apply an extrude modifier into a spline, using an object height as the amount. Example, select the spline, run the script, wich asks to pick the reference object, and then apply extrude modifier with the objetc height. Is it possible? too hard to code?
Thanks in advance,

Jsrocha

Standard (Legacy) Material to GLTF Material

Need simple script which converts all material in scene from Standard to GLTF (3ds Max 2023)

Standard (Legacy) Material to GLTF Material

Need simple script which converts all material in scene from Standard to GLTF (3ds Max 2023)

Extrude by object height

Hi guys, how´s going?
i was thinking of a script that would apply an extrude modifier into a spline, using an object height as the amount. Example, select the spline, run the script, wich asks to pick the reference object, and then apply extrude modifier with the objetc height. Is it possible? too hard to code?
Thanks in advance,

Jsrocha

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