Tagged 'save'

Copitor

118 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

How to use Copitor

Copitor installation

incrementalSave

57 votes

This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

Grab Viewport Plus

56 votes

Grab Viewport Plus

A requested script that add a few options to the standard Max screenshot tool:
   incremental save in given folder and prefix name,
+ forced toggle to Expert mode and maximize Viewport.

Incremental Save

51 votes

It's a my super slim version with similar functionality to the Martin Breidt script, that saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change.

Hierarchy State

31 votes

Hierarchy State

Good for backup/restore scene objects hierarchy

ViewsMan

23 votes

Save and restore unlimited views.
You can save views in one scene and load them in another scene.
Double click in the list to restore the saved view.

ViewsMan

The idea come from AutoCAD where you can save up to 5 views. Im not sure (never see) how exactly this feature works in AutoCAD, I just read about this in the ScriptSpot.com, and I hope this tool is useful anyway ;-)

G-Buffer ID

22 votes

4 assistant operations for effects tasks which required G-Buffer ID's.
All of them works on selection or all scene objects and support Undo.
Plus Load/Save to log file to backup and restore your G-Buffer ID's settings.
Save also works on selected or all scene objects.
Only Load ops not support Undo.

Camera Aspect Lister

18 votes

This little script is for people who makes numerous still image camera views with different image aspects. The script lets you choose a camera and modify the aspect on the fly and store this as a postfix the camera name.

This way you dont have to remember what aspect you used for a certain camera.

Script is only beta version - and my first ever script, so be warned. 

I am thinking of expanding to also link up a scene state with each camera, for easy storing of per-camera lights etc. 

Autoback Toggle

17 votes

A simple script to toggle max's autobackup on and off, this helps me when I work with very big scenes. it also shows you when auto backup is enabled or disabled.

savePreviewToMaxfile

16 votes

Saves a jpg file containing your last render everytime you save a max file. Helps to keep track of your changes.

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