Tagged 'game'

Stacker game

4 votes

This is a stacker game for 3DS Max that I created just for fun.
Enjoy ;)

If you have any requests or feedback, feel free to contact me on [email protected]
or in the comment section down here ;)

Stretchy Bones Converter

1 vote

Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.

IMPORTANT:

Teapot Invaders!

12 votes

It's Space Invaders... with teapots! Defend the world of Max and avoid being overwhelmed by the teapot attack. Enjoy!

Screen Capture:
http://www.jasonlabbe3d.com/animationFiles/screenCaps/teapotInvaders_scr...

Download:
http://www.jasonlabbe3d.com/files/scripts/JDL_teapotInvaders.zip

To install:
- Drag and drop the .mzp file into MAX
- Close MAX, then open it back up
- Look for JDLtools in the 'category' section
- Add the tool in your quad menu, toolbar, or menu

TerrainAxe

18 votes

2022-04-08

  • Fixes an issue with subdividing splines that create too many vertices
  • Fixes a bug that causes polysitch,quickStitch and placemesh stop working when dealing with vertices fewer than 100.
  • Add a missing arrow of Straight + Right for TrafficlineSys.

Wall Worm Model Tools

61 votes

The complete pipeline toolset for Goldsrc, Source and Source 2 featuring a broad array of importers, exporters and general workflows. Added in version 7 are a new Asset Browser and Soundscape Editor and the WallWormBitmap that loads game textures without having to extract them to files on disk.

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