Tagged 'game'


17 votes

TerrainAxe : To accurately create

Wall Worm Model Tools

59 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    Follow Them

    28 votes

    Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.


    11 votes

    It is a simple game for 3Dsmax (2009 or higher). Try to catch the red flying saucer. :)
    The video shows you how it works.

    3dmax Vray To Unreal Engine Converter and Vertex Color Baker

    1 vote

    This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

    Flow Map Painter

    5 votes

    very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.

    the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

    the how to use .txt file is included in the download.

    UPDATE 0.5

    Model Quality Checker

    5 votes

    Designed for 3ds max 2012 and up, the 3ds Max Model Quality Check is a tool to help the user while modeling in 3ds Max. This tool contains two elements: Scene Info and a Model Quality check.

    Advanced Bend Modifier

    4 votes

    seems broken in max 2015 - needs further testing

    A maxscript that gives the user more control over the bend modifier
    It lets the user input a width and the script will move the center to get the correct width


    3 votes

    GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.


    Teapot Invaders!

    12 votes

    It's Space Invaders... with teapots! Defend the world of Max and avoid being overwhelmed by the teapot attack. Enjoy!

    Screen Capture:


    To install:
    - Drag and drop the .mzp file into MAX
    - Close MAX, then open it back up
    - Look for JDLtools in the 'category' section
    - Add the tool in your quad menu, toolbar, or menu