Tagged 'game'

TerrainAxe

18 votes

2022-04-08

  • Fixes an issue with subdividing splines that create too many vertices
  • Fixes a bug that causes polysitch,quickStitch and placemesh stop working when dealing with vertices fewer than 100.
  • Add a missing arrow of Straight + Right for TrafficlineSys.

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Flow Map Painter

    5 votes

    very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.

    the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

    the how to use .txt file is included in the download.

    UPDATE 0.5

    3dmax Vray To Unreal Engine Converter and Vertex Color Baker

    1 vote


    This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

    Advanced Bend Modifier

    6 votes

    A maxscript that gives the user more control over the bend modifier
    It lets the user input a width and the script will move the center to get the correct width

    features:

    - uses smart snap to snap to a custom grid
    - easily choose angle and direction
    - apply new bend modifier with correct offset
    - auto update current bendmodifier with selected settings
    - realtime update of all settings!
    - support for all 4 directions and 4 angles (90 180 270 360)
    - choose your final width
    - modify multiple selections at same time
    - snap position to grid

    SEA3D

    3 votes

    An open-source cross-platform file format for games

    Export entire scenes to Web with just one click

    Follow Them

    28 votes

    Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.

    Obj-Exporter

    0 votes

    This is a custom obj exporter I wrote a while ago for exporting models that is compatible with some game engines, it was written specifically for the game lineage II..but it suppose to work with most Unreal engine based games.

    Model Quality Checker

    5 votes

    Designed for 3ds max 2012 and up, the 3ds Max Model Quality Check is a tool to help the user while modeling in 3ds Max. This tool contains two elements: Scene Info and a Model Quality check.

    pX SpritesRender

    1 vote

    Walking Character Isabella Renders different angles of an animation from a character or object for use in 2D games. (Supports Render Elements ) This scripted utility for 3ds Max automate a useful task  that would be tedious manually. UPDATE 2017: Now it join the imges as Sprite Sheet!Click here for Help and Instructions

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