Tagged 'animate'

Bookmarks

1 vote

Bookmarks is a tool to help animators to stay organized.
It is inspired from the bookmarks tool in Maya.

You can quickly create visual bookmarks on scenes or individual objects,
change their color, range, name, comment, link a camera...etc

Then you can use them to navigate your animation, isolate specific time ranges, move/scale keyframes, retime...etc

Bookmarks

0 votes

Bookmarks is a tool to help animators to stay organized.
It is inspired from the bookmarks tool in Maya.

You can quickly create visual bookmarks on scenes or individual objects,
change their color, range, name, comment, link a camera...etc

Then you can use them to navigate your animation, isolate specific time ranges, move/scale keyframes, retime...etc

Massfx Rope Creator

1 vote

Massfx Rope Creator 3ds max plugin

The fastest solution to create ropes for your Massfx simulation which allows you to create a rope between 2 objects automatically!

Insert Bezier Key

0 votes

INSTALL

1. Drag and Drop into 3dsMax.

2. Go to Customize->Detachmode->InsertBezierKey and drag&drop it to the menubar.

USAGE:
1. Open Trackview and select one or more bezier controllers and go to the frame where you want to add a to the curve.
2. Press the button.

GTVFX_Toolbox

12 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

Henriqvist's Animation Toolbar

3 votes

Script that creates an Animation Toolbar with a lot of features.

 

Camera Z_Depth

43 votes

This script creates a new render element using a falloff shader to emulate a zdepth render element. The min and max values are added to the cameras attributes. This gives you the ability to animate the min and max values of the zdepth and to be able visualize those values in the viewport.

It installs as a macro script in the mikes scripts category.

Update 05/26/2011:
I changed the default values from 100 min and 200 max to 0 min and 0 max.

Update 02/10/2012:
I turned off filtering.

Key Transfer

169 votes

Wheel Align

16 votes

Hi,

This script animates a parented wheel, it's rotation along travelling path, and a steering rotation.

Greets,
TAS