Tagged 'animate'

Key Transfer

170 votes

Camera Z_Depth

43 votes

This script creates a new render element using a falloff shader to emulate a zdepth render element. The min and max values are added to the cameras attributes. This gives you the ability to animate the min and max values of the zdepth and to be able visualize those values in the viewport.

It installs as a macro script in the mikes scripts category.

Update 05/26/2011:
I changed the default values from 100 min and 200 max to 0 min and 0 max.

Update 02/10/2012:
I turned off filtering.

Pose Store Helper

31 votes

A scripted helper plugin designed primarily for storing, animating and editing poses in a bone based facial rig, offering the control of a bone based rig and the speed of the morpher modifier.

+++ UPDATE: Now includes mirror pose functionality.

Keyframe Align

21 votes

Key frame align allows you to align an object over time based on key frames instead of placing a key on every frame. It will also align one object to another on every frame if needed. It can separate the position, rotation, and scale transforms. This script also works with biped. This was inspired by Jim Jagger's animated align and advanced align tools. I fixed an oddity with the rotation, it wont require it to be run twice on certain occasions. Latest update fixes an error with biped. A biped object with a modifier can now be interpreted by the script.

Chain Tread

18 votes

A script to animate bicycle chain links, tank treads, escalator steps, etc. along a spline path. It's not a great script, but does allow for complex animated motion on the path (start, stop, slow, reverse, speed up); all you need do is animate the dummy controller properly.

Wheel Align

16 votes

Hi,

This script animates a parented wheel, it's rotation along travelling path, and a steering rotation.

Greets,
TAS

Path Position Animation Controller 1.0

14 votes

Was trying to animate tank treads simpler, so I searched and found Jeff Brown's Chain Tread script. After using it I wanted to create a simpler way to increase, decrease or stop the speed of the treads on the fly. Thus I created this script.

Char Key All

12 votes

A very simple script that hopefully will help animators with their workflow.
01) Define a Named Selection Set with all your character's bones, controllers, IKTargets (eg.CAT Platform), etc...etc...whatever you need to animate your character.
02) run Char_Key_All script, the panel will pop up at the bottom near the big Key
button
03) Select the char that you are animating from drop down list.

GTVFX_Toolbox

12 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

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