Tagged 'edit poly'

Auto Align UVWMap

2 votes

3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .

UPDATE 1.4 :

  • Fix UV Modifier Alignment .

  • Set Coordinate system to Local (getting wrong result on other coordsystems) .

UPDATE 1.3 :

  • Improve the Function of Grouping Faces by Angle .

Bevel Switcher

0 votes

This is a quick and simple script that lets you set the bevel type with a hotkey so you no longer need to open up the bevel settings dialog. Works with any Editable Poly object or with any Edit Poly modifier.

Install the macroscript and you'll find it listed under the Burke Studios category. Assign this macroscript to a hot key so that you can access it quickly. The script uses a timer to determine which bevel mode to enable:

1. Hit the hot key ONCE and the bevel type will be set to -Local Normal
2. Hit the hot key TWICE quickly and the bevel type will be set to -By Polygon

CrossCut

12 votes

Cut-connect two selected verts or edges of the current Editable poly object.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Edge Loop Regularizer EditPoly

15 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

Editable Poly to ADD Edit Poly (vertex transformer)

8 votes

(vertex) to ADD as Modifier (vertex position) for clone Object

Hard Edges Selection (maxscript pack)

3 votes


Hard Edges Selection maxscript pack is couple of maxscript which allows select Hard Edges in Editable Poly object or in Edit Poly modifier in 3ds Max. Hard edges – this is edges between smoothing groups. You can see it if you check Display Hard Edges parameter in Editable/Edit Poly.
Script pack contains scripts:
- Hard Edges Selection
- Hard Edges Selection (Expand)

Overlapping Objects

0 votes

A Script for Detecting Overlapping Objects .

  • Required 3dsMax 2018+ .

  • Work on Geometries Faces/Polygons and Shapes Segments .

PolyModOp

5 votes

Say goodbye to scripts that only work with Editable Poly and not Edit Poly modifier. PolyModOp is a MAXScript struct wrapping the Edit Poly methods using the familiar signatures of the polyop methods. That means you check once at the beginning what kind of object you are dealing with, pick either polyop or polymodop, and the rest of the code will be the same as if you were writing it for Editable Poly.

Select By Face Area

2 votes

sfba
Simple tool for selecting polygons by area with a few options

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