Tagged 'modeling'

Blueprint Manager - create reference image planes for modeling in 3ds Max

120 votes

Blueprint Manager script allows you to automatically set up and manage
reference image planes from a set of blueprints.

Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position.

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

Slice by VerticalHorizontal View

9 votes

v1.2 Fixed bug if shifted Pivot point

"More Video - Ещё видео"

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Quadrangulate

37 votes

Converts a triangle based mesh into quads. This script has also been known as polybomb.

resetObjState

19 votes

resetObjState

this script is used before to export scenes in any other format.

it unparents and reparents objects if necessary, collapse into mesh, center pivot, reset xform and, if you choice, reassign smoothing group (default with 45° threshold).

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

FaceGrabO

18 votes

Initially, this a only script to assist making tight cloth for character of with editablepoly.
But perhaps this can assist to make the other model. ^^
Handy to create twin faces from selection of polygons to becoming raw model or maybe final model.

QuickFrag

12 votes

Simply select the object you want to break apart and the amount of pieces to break into and hit the button!

Hide Longest Edges

22 votes

This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.Script just hides the longest edge of the face. In most cases it's the diagonal edge if your mesh is more or less regular and was made of rectangular polygons.

Quad Cap

35 votes

Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically?

Here are some of the benefits you get:
• Save time and energy to model what’s really important
• Perfect quad topology for you cylinders and spheres
• Subdivides perfectly
• Improves hard surfaces modeling and even organic modeling • Plus many more I can’t think of know