Tagged 'modeling'

Spline to Stylized Hair

3 votes

in my hairstyle workflow i tried to turn each spline to stylized hairs but there was limitations such as lack of ability to deform a hair mesh along to all individual spline at once so i have made this MAXSCRIPT tool for helping myself turn a batch of splines to stylized hairs in one click. also there is multiple parameters for tweak hair segments ,thickness and rotation. i decided to publish this as a useful and time saving product 

miauu's Script Pack vol.1

14 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

rapidTools toolset

29 votes

The Download is now live on the rapidTools website!

*** WEBSITE AVAILABLE FROM BRAZIL AND CHINA AGAIN ***

UniRemover

24 votes

And all this works by single button

v.10 Added if nothing selected then Hide Grids Toggle
v.9.9
Added a dialog to confirm the Quadriangulate operation of a triangulated grid if no edges are selected. If the mesh is high-polygonal, an accidental click caused 3dsmax to freeze for a long time with the quadrify operation, now this has been fixed.

UniAttach-Detacher

21 votes

v3.05 Fixed attachment with material reproduction, material applies to the first selected object
Исправлен аттач с размножением материалов, материал применяется первого выделенного объекта

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

TurboReverse

9 votes

TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. Get it from https://mariussilaghi.com/products/turboreverse

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    Subobjects Converter

    8 votes


    v3.05 Fixed error in standart primitives by Convert to poly
    v3.04 Fixed bug of enable Subobjects from create mode
    v3.03 Fixed bug of Subobject 5
    v3.02
    Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
    Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

    v3.01

    AutoPivot

    0 votes


    AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

    Description:

    It includes two separate scripts that move the pivot to its center or to lowest point.
    Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

    Main features:

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