Tagged 'modeling'

UniAttach-Detacher

19 votes

v3.04 Fixed detach in Edit_Poly modifier
Исправлен детач в модификаторе Edip_Poly

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

UniRemover

24 votes

And all this works by single button

v.9.8
Fixed error of checkbox "Сonnect" in Splines

TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

miauu's Script Pack vol.1

14 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Subobjects Converter

8 votes


v3.05 Fixed error in standart primitives by Convert to poly
v3.04 Fixed bug of enable Subobjects from create mode
v3.03 Fixed bug of Subobject 5
v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    TurboReverse

    9 votes

    TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. Get it from https://mariussilaghi.com/products/turboreverse

    AutoPivot

    0 votes


    AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

    Description:

    It includes two separate scripts that move the pivot to its center or to lowest point.
    Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

    Main features:

    Edge Loop Length Tool

    3 votes

    Length Tool is a script for 3DS Max which lets you copy and paste (or unify) the length of one or more selected edges / edge loops. It also lets you copy/paste the distance between verts or objects.

    Fast Housing

    6 votes

    Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

    This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

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