Tagged 'modeling'

UniRemover

24 votes

And all this works by single button

v.10.4 Fixed bug of remove single vertex

TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

UniAttach-Detacher

21 votes

v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

miauu's Script Pack vol.1

14 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Kitchen Cabinet Creator

    156 votes

     

    Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.

    Version 1.01 is available.

    Cabinet Creator
    Albero Art Studio

    Advanced Painter

    258 votes

    Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

    • Grass: to create grasses; Grass: to create simple grasses
    • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
    • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
    • Stone: to create simple stones and peebles.
    • Spaghetti: spaghetties, noodles, wires and other long things maker.

    Subobjects Converter

    9 votes


    v3.06
    When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.
    To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. To RUN this function press ESC+5. After that all seams of surfaces can be soldered normally.

    Spline to Stylized Hair

    3 votes

    in my hairstyle workflow i tried to turn each spline to stylized hairs but there was limitations such as lack of ability to deform a hair mesh along to all individual spline at once so i have made this MAXSCRIPT tool for helping myself turn a batch of splines to stylized hairs in one click. also there is multiple parameters for tweak hair segments ,thickness and rotation. i decided to publish this as a useful and time saving product 

    rapidTools toolset

    29 votes

    The Download is now live on the rapidTools website!

    *** WEBSITE AVAILABLE FROM BRAZIL AND CHINA AGAIN ***

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