Tagged 'modeling'

Wall Worm Model Tools

59 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


    22 votes

    And all this works by single button

    v.9.53 Fixed bug of remove current material to Standard material in open Material Editor

    PolySlicer for 3dsMax

    1 vote

    PolySlicer is a 3dsMax plugin for creating parametric furnitures in a few seconds.

    PolySlicer provides all the workflow from creating slices to unwrapping for creating a complete cg model.
    PolySlicer works tested and works with 3dsMax 2012 and all upper 3dsmax versions.
    But it is always better to use this plugin in the newest 3dsmax version you have access.
    PolySlicer doesn't create any data for a cnc machine. It only generates a model for cgi.

    Slicer features:
    PolySlicer slices the selected object in a few seconds.


    7 votes

    2.7.3 Fixed Decrease steps in splines
    Fixed bug of grow subobjects and conflicts of functions

    Esc+Grow = Splines as mesh with Thickness Toggle

    Transform Gizmo Size Up/Down If Esc + Any Button of Script pressed.

    Subobjects Converter

    8 votes

    v3.04 Fixed bug of enable Subobjects from create mode
    v3.03 Fixed bug of Subobject 5
    Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
    Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.



    17 votes

    v3.01.2 Fixed bug for attach object in group

    Using single hotkey for Attach/Detach
    Используя единственную горячую кнопку для Attach/Detach

    Drag & Drop Reference Images

    14 votes


    189 votes


    This tool is intended to remove diagonal edges from triangulated editable poly.

    Optional features are:

    - keep edges that have angle between faces more then specified (set 0 if this feature is not needed)

    - keep UV border edges (only 1st UV channel used)

    - keep non-smoothed edges

    Fast Housing

    6 votes

    Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

    This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

    Straighten Edge

    65 votes

    Straighten Edge – MAX script, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.

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