Batch Camera Render

246 votes
Date Updated: 
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.


  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering

Here are some details:

Script's website -

Github -

2015 Updates


  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 


Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.


When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2015. 32-bit and 64-bit.


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sergo's picture

Cancel with Cancel button

Unfortunately right now you can only cancel all the cameras by pressing Cancel button in render progress dialog.

EvgenijKi's picture

Render cancel

I can't cancel all render at once with ESC button? Sometimes it's the only way to cancel in my situation... I need to cancel every batched render before it stops! Can it be fixed?

sergo's picture

Make sure you have right checkbox set

Please make sure you have this checkbox set in order to create folders automatically:

As for the cameras not switching I could not reproduce this on my 2016 max. If problem persists you can upload your scene with cameras only so that I could check it.

3dcrgr's picture

doesn't switch cameras

I upgraded to 3Ds Max 2016 to SP2 and V-Ray to 3.30.03 and since then Batch Camera Render stopped switching cameras.

Also, it could be nice if changing the path name for files saving was enough and the folder was created automatically... otherwise file will not save.

sergo's picture

Attached is the version of

Attached is the version of MFRender that supports BatchCamera script. It has additional render button BatchCam.
I tested it quickly but didn't use it in production.

AttachmentSize 17.05 KB
amir3dsmax's picture

where is MFRender option

where is MFRender option ??
how to use it ?
thank for good script i us it everyday

sergo's picture

no color correction for Raw Exr-s

Are you talking about vray raw exr with multiple passes inside? AFAIK there's no way to save those raw exr-s with baked vray color correction. If you know how to do it just let me know!

Vadim Sadykov's picture

Correction Control "Multipass" in VRay 3.20.03

Привет. Мне помог скрипт решить некоторые задачи, но я заметил что вывод пассов происходит отдельными файлами для color correction, я думаю стоит тебе попробовать сделать multipass для одного exr файла с сохраненным Color Correction.

Hi. Script helped me to solve some issues, but I noticed that passes' output comes with single files for the color correction, I think it's worth a try to make multipass for one "exr" file with saved Color Correction.

bcoyle's picture

great looking batch script

Question, is there a camera limit to this script? I have a scene with 57 cameras and when I try to select all to do some batch editing, the script hangs and I have to force quit out of 3dsmax.

I'm using a mix of vray cameras and max cameras, running 3dsmax 2012, with vray 3.0

It looks like clicking even a single camera in the script takes a chunk of time - so maybe it's a matter of waiting a few minutes for it to process the situation. Any way to speed it up?

sergo's picture

Script doesn't alter camera roll

I've tried the script on camera with animated roll angle and I could not reproduce roll reset.
If you can reproduce the bug please post the steps so that I could follow and get the same result.

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