Batch Camera Render

Version: 
1.9.8.10
Date Updated: 
12/15/2013
Author Name: 
Sergo Pogosyan

You can also try new beta of Batch Camera Render 2 - multiple setting for one camera and new render submit procedure.

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

This bug fixed - http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comment-15090

UPDATE 15  December 2013

There are several new features I've added since 1.9.81, but I put the list of most visible ones for now. Later I'll add full list of new features.

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • ini files parsing updated - more details later
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

UPDATE 23 November 2011

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.

 

UPDATE 17 November

  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.

 Fixes:

  • Animated Ranges now evaluated correctly - animation of camera target is taken in account.
  • Vray parameters restored after each camera for correct process of undefined properties.

UPDATE 22 June 2011 

Script is under GPL v2 license from now on.

UPDATE 05 July 2011

New Features:

  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
  • I hope many of you use Global Defaults INI file during the each day work. If so, I'm sure you'll find useful new feature - Local Defaults!
    Using this feature you can set default values for the current scene, project or some other group of files. Local default values override the values from Global INI file. They are defined in local INI file. Path of local INI file is set in the Local INI Path field in the Options rollout and it  can contain global keywords (%scenepath%, %projectpath% for example). To save some property value as local defaults press "To Local Defaults" button in property's section. After that all new cameras in current scene will have default values defined in saved section.
    Local INI Path can be saved in Global INI file, so by using relative keywords (%scenepath%, %projectpath%) each scene and project will use their own Local INI file automaticaly.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2014. 32-bit and 64-bit.
AttachmentSize
batchcamerarender_1.9.10.ms211.22 KB

Comments

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tomaszzero's picture

Gamma

Hey Sergo, thanx for this great script. I have one problem with both Camera Batch render and Camera Batch Render 2. When i render the pic with vray frame buffer enabled it is much darker than it should be, and when i render it without vfb it is brighter. I think it is some gamma problem. I found your advice to save renders as exr with gamma set to 1 and also your workaround method in Camera Batch Render 2 thread, but nothing worked for me... Help please, because this is the best batch camera script so far...

Edit:
I've just noticed, that when max is computing irr map and light cache it looks similar (i mean brightness) for renders with script and without it - so there is problem probably with only final render's brightnes. When i enable vfb in script also IRRmap and LC looks darker when processing... Weird

Edit2:
The problem occurs only in frame window while computing rendering. Saved file has gamma = 1 while i need it to be gamma 2.2.

Edit 3:
I figured out what about your workaround method and it worked but image was saved with gamma 2.2 and this gamma is the same as in frame buffer - too bright (normally, rendering without script is darker - this is proper brightness)

sergo's picture

No scenestates in max2014? What the ...!!!

Sorry guys, but I'm still using 2012, so I have no idea what's going on newer verions.
There are scenestate commands in Customize->Toolbars but they don't seem to work. Why they kept toolbar commands then?!

jnknll's picture

Thinkbox Deadline Support?

Since we had troubles with backburner, we switched to thinkbox deadline. Are you considering doing a support for that too?

@asymptote: Scene States do not open in 3dsmax2014 any more, the only way to get working states is starting your scene with at least one state in 2012 or 2013 and then open the (empty) scene in 2014. (but I didn't try 2015)

asymptote's picture

"so I'll start to update my

"so I'll start to update my script soon."

This is good news indeed!

Is it just me or do Scene States not work with Max 2014 ? I never get any in the drop down, no matter how many I set up in the scene.

sergo's picture

I've never came across that kind of bug

Let me check on my machine.

The other thing - I've got Vray 3.0 now, so I'll start to update my script soon.

Managing Scene States.'s picture

you are rendering with no assigned file ..how can i avoid that.

each camera have embedded exr channels....and they render fine on use current frame but when i change it to frame 2 i get (you are rendering with no assigned file) 

fajar's picture

also theres no element saved

also theres no element saved in vray 2.4 ! I try v2 and its perfectly save my element.

niighthawk's picture

you should add an option to

you should add an option to only render element in the memory without save, like that when the render is over it would save everything in the same .exr ( all layers + elements ) like the original VFB already does

niighthawk's picture

EXR

Hi any update on the EXR multilayer elements ?

niighthawk's picture

Also the VFB EXR is not

When I select "SAVE VRAY RAW IMAGE FILE" to .EXR in the F10 menu I've got 1 file.exr with inside it all's ELEMENT separed by Layers.

When I select the "SAVE VRAY RAW IMAGE FILE" in the Camerabatch
the .EXR files are empty and only have in it the ALPHA ( RGBA ) nothing else ..

can you check that please ?

because I really need to launch a couple of camera and to be saved all file into a SINGLE .EXR where every element are separed by layer in photoshop like the original SAVE VRAY RAW IAMGE work in the Render panel.

Thank you if you need me to test something for you just ask!

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