Batch Camera Render

253 votes
Version: 
1.10.3b
Date Updated: 
08/21/2016
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Script's website - http://usakhelo.github.io/batchcam/

Github - https://github.com/usakhelo/batchcam

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2016. 32-bit and 64-bit.
AttachmentSize
batchcamerarender_1.10.3b.ms220.68 KB

Comments

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mali's picture

Thanks!

Oh man, I feel silly now. I never thought of doing it like that :D Thanks a lot for the tip!

sergo's picture

need to check state sets

@Angrymodeler, @koltscho - I need some time to learn how to use state sets. If they work in the way old-style scene states work then it will be possible to add them.

@mali - 1) If I understand correctly you can just select all the presets and change the path for all of them.
2) FOV parameter adding is possible, but requires some time. Let's see if any more people request it.

Angrymodeler's picture

Waiting for 3Ds max 2017

Waiting for 3Ds max 2017 version.

Speak when you are angry - and you'll make the best speech you'll ever regret.
Laurence J. Peter

mali's picture

A couple questions

1) Would it be possible to change the output for all cameras at once? For example, I have 15 cameras and want to save all renders in one folder, tomorrow after doing some revisions I want to save them all in another folder. So I have to do this 15 times each day (First world problems, I know :D

2) Would it be possible to add vray camera type and FOV override (found in the render settings) per camera? For example, I have 15 regular views and 1 panorama view which I set to spherical type with 360 FOV.

Thanks!

koltscho's picture

scene states - Max 2017

Hi Sergo,
great script. But I have a problem. I am using max 2017 and I can't set my scene states. When I click the scene state rollout I don't see any states (doesn't work in max 2017 batch render either). I know your version requirement says: 3ds max 2008-2016. 32-bit and 64-bit. But can you tell if there is going to be a version for max 2017?

AttachmentSize
states_error.jpg 140.34 KB
sergo's picture

Custom keywords

Hi,

I would suggest trying Custom Keywords section in Options rollout. This is exactly what they have been done for. You simply put name of the keyword and next to it a maxscript string, to "calculate" value of the keyword. Then you use your keyword as standard keywords.

I'll post working example shortly if you can't figure it out.

arcadio's picture

add some Keywords

Hi.
First I want to thank you for perfect script. I appreciate your time spend with development.
Second I have an idea that with "keywords" in your script (for example %scenestate%) you can also use a vray "keywords"

for example if you use: D:\Work\%cameraname%_%rendertime%.jpg

it would be very useful, but I dont know if you have access to this variables, or if it isnt too time consuming to add that. Thanks again for prefect script.

e_samurai's picture

Is the crash happening with

Is the crash happening with an unhandled exception? Are you using scene states or render presets? I got the same issue and fixed it by correcting whatever goes wrong when the second camera loads (another render preset). Check out my comment above. Hopefully will help you!

e_samurai's picture

Great script! Minor problems (and how to fix)

Hi! Thanks for the incredibly useful script! Although I totally love it because it's the only free solution for what I'm doing, I've been struggling with it for the last 4 hours or so. Been debugging some issues that caused random Unhandled Exceptions and other rendering glitches. I'm working with 3Ds Max 2014, Vray 3.2 and Win7 Ultimate. Please note that I am very much a beginner in Maxscript so I tried as hard as I could. Here are my most important observations:

1- The script doesn't render sequences if the renderer in 3Ds max is set to "Iteration render" OR when it is set to render a single frame in the Common tab. Solution: For now, I just added this snippet as a global Pre-render script. That should save all the hassle of forgetting to switch those two options to the right setup

try ( renderSceneDialog.close() ) 
catch() 
macros.run "Render" "RenderButtonMenu_Switch_To_Production_Mode" 
rendTimeType = 2 

The try catch thing is because these changes will not be applied unless the dialog is closed.

 

2- For an extremely weird reason, when working with Vray Sky and a manual sun node, if you save this in a Render Preset or a Scene State the sun node will magically disappear from the sky map when the script loads the sequence (or even whenever the render preset is changed). I simply wrote a code to recreate the map or repair the node where possible. Before doing that, the script caused "Unhandled Exception" with Vray when I simply kept re-assigning the same map to the environment map.

P.S: The IR and LC modes don't work properly in most cases (PrePass - Rendering) for animation.

Other than that, it's GREAT! Sometimes things do disappear (checkboxes or paths) but the most incredibly useful feature is the %name% tags that saved my life today! Thanks again and keep up the great work!

gLab's picture

Net Render and Distributed Rendering

Hi Sergo,
thanks a lot for this useful script! We use it every day.
One suggestion though: We'd like to submit jobs to backburner with distributed rendering to only one computer. With 3ds max batch render you can do this easily as the submit dialogue appears only once and all the jobs are submitted to the selected computer. With your script the submit dialogue appears for every single job and you have to hit submit manually every time which can take too long for complex scenes with many cameras. So the question is if it's possible to have the submit dialogue open only once so you can select a node and all jobs will be submitted to this node.

Thanks and best regards,
g.

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