Batch Camera Render

248 votes
Version: 
1.9.22
Date Updated: 
05/04/2016
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.9.22 Bugfix:

  • Net render not starting after cancelling during local rendering.

Previous updates:

  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Script's website - http://usakhelo.github.io/batchcam/

Github - https://github.com/usakhelo/batchcam

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2016. 32-bit and 64-bit.

Comments

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antomor's picture

thank you

Good news. Thank you :)

sergo's picture

antomor, I think I found the

antomor, I think I found the cause of your problem - it happens when you render in normal mode and hit cancel. After that it stops to send to net render.
I fixed the bug and I'm uploading new version right now...

sergo's picture

fajar, is it possible you are

fajar, is it possible you are using non-english 3ds max?
Is your rendering window title says "Rendering - image_file.ext"?

fajar's picture

Press cancel doesnt stop all

Press cancel doesnt stop all batch rendering at once.

sergo's picture

That's interesting. I checked

That's interesting. I checked on max 2016 and it seems to work. Can you reproduce the bug with some simple scene? Could you check script listener if it shows some errors and send me those?

Thanks!

antomor's picture

do not work net render

when i render in normal mode, and then want use Net Render mode - script (and max too) not send task to backburner. I need restart 3ds max and then Net Render work fine.

fajar's picture

Ok thank you very much sergo.

Ok thank you very much sergo.

sergo's picture

Press cancel in rendering dialog

Press cancel in rendering dialog. It should work.

fajar's picture

Btw sergo , how do I cancel

Btw sergo , how do I cancel all batch rendering at once?

Thanks

fajar's picture

Mine working when vfb turned

Mine working when vray VFB turned on....
I can provide you the scene to test but it'll take a time..maybe tommorow .. sorry bro cant help much ...still on the deadline time.

Basically it just box , create vray phy camera , setup your v-batch render, setup main output , and check save channel and provide the folder....and press render that's all. In vray 3, vray VFB on as default so I didn't need to disable vray VFB first, just hit render.

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