Batch Camera Render

248 votes
Version: 
1.10b
Date Updated: 
07/11/2016
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10b

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Script's website - http://usakhelo.github.io/batchcam/

Github - https://github.com/usakhelo/batchcam

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2016. 32-bit and 64-bit.
AttachmentSize
batchcamerarender_1.10b.ms220.65 KB

Comments

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nobo's picture

Render element

Hi Sergo,
It's a powerful script!!
but I've got a problem with the render element Folder/Subfolder.
when i enter a path in this field a message error appear "unknown property: "baseObject" in "Cam01a"
the main output is like this:
\\SERVER\projet\Cam01a_diffuse\
and the subfolder is like this:
\\SERVER\projet\Cam01a_diffuse\matte
I don't understand what i should input in this field
have you got an idea for solve this problem
thanks

locb's picture

Multiple presets is work for

Multiple presets is work for me, this script is brilliant.
Now i render 5 cameras with 4 diffrent scene states.
Thank you.

sergo's picture

1.9.22 -> 1.10

Yes, multiple presets per camera seems pretty major change to me :)

fajar's picture

1922 ->1.10 b?

Just little question, is there something behind why after v1.922 it became 1.10b, is there any big change behind it regardless new feature or its just on a whim ?

Thanks

sergo's picture

Multiple presets are ready for test!

Hi guys!

I've finally managed to add multiple presets feature to the script. I've attached new version and here is download link as well - http://sergepogosyan.com/batchcam/compiled/batchcamerarender_1.10b.ms
This is very early version and it needs more testing. Pleasy try and let me know how it works.

More informations and details can be found here - http://sergepogosyan.com/batchcam/batchcam-1.10b.html

sergo's picture

not possible yet but coming soon

It is not possible yet but coming soon.
In the meanwhile the only way is to duplicate cameras.

jodonnell's picture

Multiple renders for the same camera?

Hi, can you tell me if it's possible to process multiple renders from the same camera with different scene states? Currently I can't seem to find a way to do that?!

sergo's picture

Ok, let me check, I'll fix it

Ok, let me check, I'll fix it if it is a bug.

antomor's picture

can not input negative numbers

Hi. I can not input negative numbers in Frame Range section. For example from -15 to 120

antomor's picture

thank you

Good news. Thank you :)

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