Batch Camera Render

Date Updated: 
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details:

Script's website -

Github -

2015 Updates

  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 


Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.


When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2014. 32-bit and 64-bit.


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sergo's picture

You can have that option

You can have that option checked in standard render dialog, it will not be touched by the script.
Here is my quick setup that saves lightcache and irmap using camera name as filename, hope that helps:

birket's picture

'Use camera path' option for vray GI solution calculations

I have a scene with 10 to 20 animated vray cameras. I need to create a solution for each camera (using lightcache and irmap). Normally, when I do them one at a time by hand, I have the options checked to 'use camera path' for the solution.
This means the GI solution is only caluculated for what the camera 'sees'.

Could this option be added to Batch Camera Render?

(I've just tested a batch job where I told each of my 3 animated cameras to save the lightcache and irmaps. They don't appear to have saved them. Any ideas why?)


lucy960's picture

This was the first place that

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lucy960's picture

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sergo's picture

Attached script to post

Hi guys!
That broken link forced me to update the script. I've listed some of the most visible new features, later I'll add all new features and update description (hopefully).

Enjoy and happy holidays!

amir3dsmax's picture

link is dead

can any one give me link ?? link is dead

sergo's picture

You can use Vray commands

renderers.current.saveIrradianceMap "filename.vrmap"
renderers.current.loadIrradianceMap "filename.vrmap"

To register that commands as callbacks run this code before rendering starts

callbacks.addScript #postRenderFrame "renderers.current.saveIrradianceMap (\"file_path_and_name\" + ((currentTime as integer) as string) + \".vrmap\")"

But you should manually delete that command to not have irmaps resaved after each and every render in current scene

callbacks.removeScripts #postRenderFrame

Alex_H's picture

file name + current frame number

Hello, thank you Sergo for that great script.

Do anybody of you have a idea how to implement the current frame number to a file name ?

I try to save a range of numbered Irradiance map and LC-files from a short animation (a camera movement with five different camera and sun positions) like: House_LC_0001.vrlmap , House_LC_0002.vrlmap ....

I set the custom Keyword:
framenr = (currentTime.frame as integer) as string
Unfortunelya file name "House_LC_%framenr%.vrlmap" gives me just the nr of the first used frame.

I see, there is a method with a callback, but I do not have a idea, how to use this
((callbacks.notificationParam())[13].Frame as string)

Kind regards

sergo's picture

%cameraname%. jpg

Are you using %cameraname% keyword for your file name?

maxpoz's picture


sometime, in some project i have a problem with version.
I render 10 cameras for example,
cam1: frame 10
cam2: frame 5
cam3: frame 15

result of image are for example always cam2(frame 10-5-15....)
why? exist a solution?

I use batchcamera to rendering images with diferent light direction.

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