Batch Camera Render

246 votes
Date Updated: 
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details:

Script's website -

Github -

2015 Updates

  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 


Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.


When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-2014. 32-bit and 64-bit.


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Managing Scene States.'s picture

you are rendering with no assigned file can i avoid that.

each camera have embedded exr channels....and they render fine on use current frame but when i change it to frame 2 i get (you are rendering with no assigned file) 

fajar's picture

also theres no element saved

also theres no element saved in vray 2.4 ! I try v2 and its perfectly save my element.

niighthawk's picture

you should add an option to

you should add an option to only render element in the memory without save, like that when the render is over it would save everything in the same .exr ( all layers + elements ) like the original VFB already does

niighthawk's picture


Hi any update on the EXR multilayer elements ?

niighthawk's picture

Also the VFB EXR is not

When I select "SAVE VRAY RAW IMAGE FILE" to .EXR in the F10 menu I've got 1 file.exr with inside it all's ELEMENT separed by Layers.

When I select the "SAVE VRAY RAW IMAGE FILE" in the Camerabatch
the .EXR files are empty and only have in it the ALPHA ( RGBA ) nothing else ..

can you check that please ?

because I really need to launch a couple of camera and to be saved all file into a SINGLE .EXR where every element are separed by layer in photoshop like the original SAVE VRAY RAW IAMGE work in the Render panel.

Thank you if you need me to test something for you just ask!

niighthawk's picture

ok. I hope this will be soon

ok. I hope this will be soon lol ;)

sergo's picture

As soon as I get vray 3.0

I will check it as soon as I get vray 3.0 :)

niighthawk's picture

vray 3.0

No Elements are saved with vray 3.0 and batch camera can you check this please ...

sergo's picture

No, that's not possible.

I think you've already figured that out. This is the main drawback of this script - it only renders one preset per camera. If you need different settings for same view you'll need to clone the camera.

pedro_s's picture

wow! thanks for your fast

thanks for your fast answer! I also read your answer in the BatchCam2 forum and I will follow your advice :)
I found the .tga place in script. If necessary I’ll change there! But I have one more question.
In BactchCam1.9.x is it possible to render two images from the same camera but with different scenes?

Many thanks!!

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