ClaverTech-Crack

44 votes
Version: 
0.3

699 524

I made this tool to help me quickly crack up an object while maintaining material ids and uvs for the outside surface and inner fractures. it simply creates a series of planes with noise and probooleans them from the object. works pretty well, though i did add a backup button for incase a bad boolean operation happens.

Limitations include: this tool only works on one piece of geometry at a time.

usage: open clavertech-crack and click "pick object" and then pick the object u want to crack (alternatively u could select the object in the scene and press the "$" button to grab currently selected node), then either click "Generate Cracks" or click "New Rotations". (note: the tool works better if the object is not currently selected while adjusting the following parameters)Number of Cracks will determine the number of planes used for boolean operations, Thickness will determine the shell on each plane, Noise size controls the size of the noise fractal(like in the Noise Modifier),Noise Strength controls the Zoffset of the plane, and Segments controls the rez of the noise.

once ur happy with the settings, click "Crack it". if the result is undesired click the button below the "BackUp Object" label near the top.

hope this is helpful to more than just me.

996 714

 

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Bob's picture

can't somebody re-upload

I've been looking around for this script can't some nice person re-upload it somewhere :)

hvanzon's picture

Link broken or Script not available

Link broken or Script not available or deleted?

jinj's picture

please can you reup... link

please can you reup... link is broken
thanks

watsonstudios's picture

Can't download

Is this script still available? It does not exist at the download link. Please let me know. Thanks.

Graph's picture

why not add an option to use

why not add an option to use procutter, boolean or proBoolean, that way certain "anomalies" can be avoided and it'd be backwards compatible.

Raphael 'Insanto' Steves
http://Graph.Net84.Net

archangel35757's picture

Max 8 compatibility...

I'll bet this will work for Max 8 if you have the proBooleans extension plugin installed (which is/was only available to Max subscription holders).

TomasV's picture

The download link is broken,

The download link is broken, could you re-upload it elsewhere please?

Waxmodeler's picture

Yeah your right on that one

Yeah your right on that one about the boolean operation in max 8. I try to avoid it whenever I can. It causes max 8 to crash or to act unpredictable if you use it too often in a scene. Thanks for your help anyway. This is a really cool script I had really hoped to be able to use. Your talent speaks for itself. U got skills.

Clavery's picture

hmmm... out of my searchin it

hmmm... out of my searchin it seems proboolean was integrated into max in the 2009 version. before that it will not work. i could test the other boolean operations, but i know they kinda suck already.

Waxmodeler's picture

Yes, Everything seems to

Yes, Everything seems to function fine until i get to the last step. That is , I am able to define the object to crack with the $ or the "pick Object" button. I am able to define number of crack and the thickness. I am able add and define noise and segments and even rotations. I am able to generate cracks but only when I click the "Crack It" button do I get the error.
Also, apparently the proboolean plugin is not available for download. I cannot seem to find it anywhere. If You know where I can get it that would be cool. Anyway, thanks for taking the time to consider my problem. I guess Im out of luck on this one.

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