Extended Timeline

15 votes
Date Updated: 
Author Name: 
Heavenly Pictures

This free script allows you to easily navigate in timeline. You can change the active time segment by dragging the slider, or zooming with your mouse wheel.

Bug report: [email protected]

Version info:
1.6.1 (2013. Apr 7.) Error in new scene fixed, callback event error fixed, zoom to selected keyframes works with biped objects.
1.6 (2013. Mar 19.) Available to Zoom to selected keyframes.
1.5 (2013. Feb 20.) Bug fixes. Preset are stored as frames instead of precentage. Available to set the zoomed range exactly with the inner spinners. Tooltips for preset buttons.
1.4 (2012. Aug 3.) Bug fixes.
1.3 (2012. Aug 2.) Bug fixes.
1.2 (2012. Aug 1.) Available to save the actual slider position to presets, and save them to scene (see manual).
1.1 (2012. Jul 18.) Small bug fixes, double click again to restore last zoomed position, Zoom without mouse wheel (see manual).
1.0 (2012. Jul 14.) First release.

Version Requirement: 
3ds Max 9 or later
Video URL: 


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phicata's picture



Nauh's picture

Sync with default max shortcut for setting start and end time

It would be great if you could sync the extended timeline yellowbar when changing default max's timeline length via CTRL+ALT+(RMB,MMB,LMB) as I find this method a bit faster than dragging on the end's of the yellow bar because with max's method you can drag anywhere in the timeline to do this, if this is not possible maybe add the same shortcuts to your script?

Thanks for your time and congratulations on the great work, I understand the difficulties of working on public scripts as I'm one casual maxscripter myself.


bronius's picture

Runtime error

I migrate to new PC and after ET install allways getting Runtime Error: fileIn: can't open file C:\Users\*****\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\Heavenly Pictures\Extended Timeline\extended_timeline.mse

If I run extended_timeline.mse manually from this dir - everything is good..

Win7, Max runs "as administrator".

mad's picture

this is sooooooooooooo good

this is sooooooooooooo good

Royal Ghost's picture

Thank you anyway! I found

Thank you anyway! I found this script very useful for me and I will continue to use it. So if a solution will be found it would be great.

Royal Ghost | veda3d.com

Univerpix Studio's picture

Bad news

First, thanks for the sample scene. But I have bad news for you. There isn't any existing maxscript function to easily read the selected keys. The biped root is a special object, so the function (I use for other objects) is not works on biped root. Also doesn't work on modifiers. To get all the selected keys, I have to create a very long loop going trough all the selected objects, its all controllers, its all modifiers, its all controllers of modifiers. But this would be a very time consuming function. So you have to wait for better maxscript commands.
Anyway, I will try to find a way, but I can't promise anything.

Royal Ghost's picture

Thank you for fix! But it

Thank you for fix! But it still not work with Biped COM (Bip001) object's keys (No keys are selected). :(

Royal Ghost | veda3d.com

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