InstancesToVRayProxy
Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.
features
- convert all selected instances to VRayProxy objects
- keep transformations of objects (position, rotation, scale)
- open source to learn some MaxScript programming
changelog
- [v1.0]
- first InstancesToVRayProxy version
installation
Just unpack "InstancesToVRayProxy.ms" to your scripts directory. Run the script by selecting MAXScript -> "Run Script..." and picking "InstancesToVRayProxy.ms" from the dialog.
Comments
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Hi!
Do you think you could redo this script for Mental Ray?
Kind regards
Haider
www.haider.se
Nice!
Thanks for this awesome script.
Man !! I've just discovered
Man !! I've just discovered your script, and it perfectly solves a problem we have in a current project !! you've made my day (or even week) !! thanks A LOT :)
NicolasC
Thanks for your comment!
Could you go into detail? Do you mean the "preview-polys" of the proxy mesh?
www.zwischendrin.com
Thanks a lot. This scripts
Thanks a lot. This scripts could be an awesome tool. However the lacking ability to control the amount of polys the proxy will contain, limits is usefulness. This would be a nice upgrade.
www.bpositive.dk