Knob

48 votes
Version: 
1.0
Date Updated: 
07/20/2010
Author Name: 
Anubis

Knob is a scripted geometry primitive (simpleObject plugin) with predefined low-res topology
optimized for smoothing via TurboSmooth or MeshSmooth modifiers.

Knob

Additional Info: 
  • All parameters of the Knob are animatable
  • Two built-in material ID's are available
Version Requirement: 
3ds Max 9 SP 1 and higher
Video URL: 
AttachmentSize
KNOB.rar374.23 KB
KnobAnubisPrimitives.mse7.34 KB

Comments

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Anubis's picture

Oh no, nothing genius

Oh no, nothing genius hide-in, at least from my point of view, and that means its not the eligible source to learn from, there's why I encrypt the code :)

my recent MAXScripts RSS (archive here)

haavards's picture

I wonder why you would

I wonder why you would encrypt a funny little script like this? Is it an epic algorithm of D00M you are using to generate the knobs? :-P

Anubis's picture

Thanks Fajar, I glad you

Thanks Fajar, I glad you liked my script. Usually people rarely share more than one plugin, and creating a separate category for 1-2 plugs seems pretty unsorted to me, but my shared plugins become 6 so now has sense to sort them :)

I attach to the list new edited version (KnobAnubisPrimitives.mse) that will appear into "Anubis Primitives".

I'm not sure if this notice is required but just for safety I'll insert an install note:
The new version has the same ClassID, that means you can install only one of them.

Enjoy

my recent MAXScripts RSS (archive here)

fajar's picture

a little question anubis, why

a little question anubis, why its in scripted primitive category, your tools is my collection can you change the category like anubis tools or something like that in command panel ? you had it and you're the maker, dont shy to make your category. else nothing to say, its an excelent tool.

thank

Michele71's picture

Nice job Anubis ;) This

Nice job Anubis ;) This script is very, very fun and useful :) :) One point to you ;)

Anubis's picture

I'm also thinking about a

I'm also thinking about a variable number of holes. This can be done easily with boolean operations, but unfortunately, the end result (after smoothing) is lamentable :) I may give more time on this someday.

my recent MAXScripts RSS (archive here)

MLB's picture

can you make the number of

can you make the number of holes adjustable?

Anubis's picture

Yep hehe, it seems :D ,

Yep hehe, it seems :D , scripting for fun is a good way to relax.

my recent MAXScripts RSS (archive here)

br0t's picture

I think you have too much

I think you have too much time :D But when I ever have a need for knobs, I now know where to go!

Never get low & slow & out of ideas

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