Modifier Modifier Zorb

283 votes
Version: 
2.9.03
Date Updated: 
12/09/2020
Author Name: 
Jordan Walsh

v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:

 

RightClick Menu for Modifiers:

 

RightClick Menu for Base Objects:

 

RightClick Menu for Materials:

 

RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

Dialog Filtering:

Filter ON:

Filter Off:

FumeFX Load Settings Dialog:

 

Light Multiplier Dialog:

 

Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:

 

Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
AttachmentSize
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.03.zip421.68 KB
modifiermodifierzorb_v2.9.03_-_2013.zip425.47 KB

Comments

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Jordan Walsh's picture

No, dosnet look like you can.

No, dosnet look like you can. I could have a look at a special case for unwrap_UVW modifier though..

David_Lacerda's picture

Hi, When editing Unwrap_UVW

Hi,

When editing Unwrap_UVW modifiers you can't change the uv channel, can you?
Thanks for this great tool!!

dmitrybelonosov's picture

Error, crash

I'm sorry, the problem is solved!

Jordan Walsh's picture

As Modifier Zorb works with

As Modifier Zorb works with Max objects in a generalised manner it should work for most things with out the need for formal "support". (Although this is not always the case!!)

What parts of Corona plugins aren't working with Modifier Zorb?

tahir1983's picture

is there any chanse for

is there any chanse for corona renderer support?

Jordan Walsh's picture

Yes you are correct, instance

Yes you are correct, instance and references will remain even when randomise is used.
There is tools to instance/deinstace objects and modifiers for your need too.

Is there any other way Randomise isn't working for you?

Stenrik's picture

Randomize not working?

It's worth noting that all modifiers need to be unique with respect to each other before using any of the randomize functions. The script won't do that part.

Great tool, BTW. Very useful!

JCR2011's picture

Thank you

very much!

igamaximus's picture

Perfect with hotkeys

Thank you in advance for implementing hotkeys Jordan, looking forward!

Jordan Walsh's picture

Yeah, sure, ill add some

Yeah, sure, ill add some shortcuts!

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