Bitmap Tracking / Resizing ....

20 votes
Version: 
v1.62.06 - test
Date Updated: 
12/13/2016
Author Name: 
Pixamoon

New  -  ++ All Assets ++
New - Faster refresh and sort by column
New - Collect asset info in background - - still testing mode
New - MyLocations - skpis unknown network paths
New - Change / Save Font Size and Color schemes

New  - support for FStorm Bitmaps - sort by size / resizie
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

- Select objects by selected bitmaps
- Select / show materials by selected bitmaps (loads materials with selected bitmaps  -> to material library)
- Copy local files to network with auto path replacing (for distributed / network render)
- Copy selected to one path with path replacing or just copy files - collect selected to project forlder or quickly copy+change selected paths to not show your paths structure
- Collect all with path structure
- Shows local and network files -> Status -> OK - network,  Found -  local,  Not found ( eg.: easy sort and select all local -> copy selected to network)
- Supports .ifl - sequence image files - resize / copy / path repleace (not in demo)
- Script works with Bitmap Texture, VrayBmpFilter and VrayHDRI
- Change gamma in selected - works only with jpeg, bmp, gif, tga, tiff in Max 2014 and up. (not in demo)
- New - Converts to Tiled EXR - it sends comments to img2vrayexr and translate BitmapTexture to VRayHDRI. (not in demo)
- New - Converts to Tiled TX - it sends comments to maketx and translate BitmapTexture to VRayHDRI. (not in demo)
- Rename Files on HDD - 5 methods:
   - Copy with new name on HDD only
   - Copy with new name on HDD and rename in project paths
   - Rename on HDD only
   - Rename on HDD and in project paths
   - Rename in project paths only
- Check gamma in VRayHDRI
- New - Convert to JPG

  


____________________________________________________________________________________________

Comming soon:
- resize / convert options window
- save Cropped as new Jpeg
- IFL, sequenced tool - Check if sequenced files exist + convert paths absolute to relative and relative to absolute
- all assets support
- serach and autorelink paths
- regext files renaming

____________________________________________________________________________________________

Versions info:
v1.62.06 - test - let me know if you have time for testing
  - New - Faster refresh and sort by column
  - New - Collect asset info in background - - still testing mode
v1.62.03
  - MyLocations On/Off - checks only in MyLocations - skips unknown network paths
  - Change / Save:  font size + color (Dark/  Light / Max / Custom)
  - Save window size, position and buttons state
v1.62
  - support for FStorm Bitmaps - sort by size / resizie
  - FStorm IES Light as Photometric group
  - FStorm Proxy as ExternalLink group
  - fixed - RenderElements group - separeted out of bitmaps
v1.61
  - fixed bug in Change gamma...
v1.60
  - support for all kind of assets
  - more edit options in Auto Relink dialog
v1.50
  - fixed resize error
v1.49
  - convert to JPGs
  - Auto-relink missing bitmaps
  - few fixes while collecting proj paths
v1.45
  - Fixed set path issue in Rename, Copy Selected, Convert to, Set / Rename path (only in Full version now)
v1.44 test
   - New: Open selected bitmap in Photoshop
   - New: Open / preview selected in default windows viewer.
   - Copy path and filename to clipboard
v1.43 test
   - Fixed "Rename files in project paths only" .
v1.42 test
   - Convert to TX and EXR + convert animated and not animated BitmapTexture to VRayHDRI
      (Doesn't convert output splines - it's coming in next version)
   - Check VrayHDRI Gamma settings (change - coming in next version)
   - fixed preview for Set / Rename Path
v1.40
   - Rename Files on HDD
v1.36:
   - Converts to Tiled EXR - it sends comments to img2vrayexr and translate BitmapTexture to VRayHDRI. (not in demo)
   - Converts to Tiled TX - it sends comments to maketx and translate BitmapTexture to VRayHDRI. (not in demo)
v1.33:
   - Converts to Tiled EXR - it sends comments to img2vrayexr and relink paths to new files.
v1.32:
   - fixed some issues with refreshing paths
v1.30:
   - added Show / Change Gamma
      Change gamma works in 3ds Max 2014 and up. Show gamma works in previews versions too.
v1.20:
   - fixed - rewrite IFL file while copy / resize / convert (if file found -> convert ifl path to relative)

____________________________________________________________________________________________

This is demo only:
-All operation limited to first 3 selected bitmaps
-Resize doesn't work at this demo

____________________________________________________________________________________________

How to use:

Demo is a script only. Simple drag and drop to max.

To see Image size - right click and choose "Show image size..."
To see gamma - right click and choose "Show gamma..."
(default is off because it is slow if the sceen has lot of bitmaps.)

____________________________________________________________________________________________
Requirements:
- changing gamma works with max 2014 and up
- maketx.exe from https://code.google.com/p/osspack32/downloads/detail?name=maketx.exe
- maketx 64bit (for images bigger than 8k) can be found on http://forums.chaosgroup.com/showthread.php?86656-maketx
- img2vrayexr is part of VRay.  It is not part of this script
____________________________________________________________________________________________

Demo version available here:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/873911?referral=pixamoon

Full version available on my web for $9
http://www.pixamoon.com/shop/4587562584/bitmap-tracking-resizing-.../933...
New - all purchases will be send automatically in few minutes now !
New - all updates  v1.xx will be send automaticaly too.

Let me know what you think.
Pixamoon

Rename / Copy files on HDD and in project paths:

Change Image Input Gamma:

Convert to Tiled TX with bitmap to VRayHDRI translator:

Convert to Tiled EXR with bitmap to VRayHDRI translator:

Resize selected:

 

Rename paths:

 

 

Sort colums:

 

 

Change path (similar to assed but added history and renaming paths):

 

 

Select by bitmap:

 

 

Copy selected and change path:


 

Comments

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pixamoon's picture

`

Hi,

If missing assets are network paths - please try to use My Locations option (press button on top + go to Settings and add your system drives and network locations - sample on main screenshot of BitmapTracking)
Second thing is - try to turn off full refresh (F button on left top of UI)

if this won't help please send me more info:
1. how many missing assets has that scene ?
2. are they network paths ?
3. which version of script and max do you use ?
4. what kind of assets has that scene ?

Please send me a screen shot or that file if you can. My email: [email protected]

Best,
Pixamoon

kiemtong's picture

Taking too long to load bitmap

Hi Pixamoon,
Thanks for very nice script.

I need your help. I'm having trouble when start open the script. It takes 3-5 mins just to open the UI and when i use autorelink, it takes like forever, not responding and i have to exit max file.

I already put all the bitmap in the same folder on my local drive C ( using SSD )

Please reply to me back soon
Thank you

kiemtong's picture

Taking too long to load bitmap

Hi Pixamoon,
Thanks for very nice script.

I need your help. I'm having trouble when start open the script. It takes 3-5 mins just to open the UI and when i use autorelink, it takes like forever, not responding and i have to exit max file.

I already put all the bitmap in the same folder on my local drive C ( using SSD )

Please reply to me back soon
Thank you

pixamoon's picture

FStorm Bitmaps

Hi,
Added support for FStorm Bitmaps, still just test version 1.61.07
Let me know who wants to test it.

Few more tests and will publish it as 1.62

Cheers,
Pixamoon

pixamoon's picture

Re: Corona support

Hi,
Corona support is ready.

3dwannab's picture

Corona Bitmap Support Update?

Hi, was wondering if you're looking into this? Cheers

bronius's picture

re: IES

Ok, let me test.

pixamoon's picture

re: IES

Oki, I'll try to add this and render outputs too

For now you can use Library Track / Relink. It has support to all assets. It works for multiple max files and not currently opened, so you need to save max open in (or drag and drop to) Library Track / Relink -> make changes to paths and reopen.

Library Track / Relink is very similar to Bitmap Tracking / Resizing but for multiple max/mat files

If you want to I can send you test version before you buy.

Best,
Pixamoon

bronius's picture

IES

Which function of Bitmap Tracking\Rizising do you need first for IES ?

- Set Assets Path.. (to network share IES maps between computers for Backburner rendering).

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