Modifier Modifier Zorb
v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map
v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu
v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value
v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)
v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time
v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):
MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value
MASS RANDOMIZE: Randomize one property on all nodes at once
SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc
FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.
Specific Features (Can be done to All or selected):
Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.
FumeFX: Simulate, Load settings
Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.
Xref Object: Merge object
Materials: Show/Hide In Viewport: Shows the material in the viewport. Doesnt work with texture maps yet.
Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+
Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).
Merge Xref Controller: Merges All/Selected controllers
Example of a property window:
RightClick Menu for Modifiers:
RightClick Menu for Base Objects:
RightClick Menu for Materials:
RightClick Menu for Controllers:
RightClick Menu for Atmospherics:
Dialog Filtering:
Filter ON:
Filter Off:
FumeFX Load Settings Dialog:
Light Multiplier Dialog:
Spring Controller Dialog:
Link Info: Inherit window:
fR_Layer Settings window:
Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category
Attachment | Size |
---|---|
ModifierModifierZorb_v2_B_0.32 max8.rar | 19.48 KB |
ModifierModifierZorb_v2.1.rar | 26.56 KB |
modifiermodifierzorb_v2.9.03.zip | 421.68 KB |
modifiermodifierzorb_v2.9.03_-_2013.zip | 425.47 KB |
Comments
Cheers! Good to hear it
Cheers! Good to hear it helped!
Great tool Jordan Walsh! I
Great tool Jordan Walsh! I added the MultiRes modifier to a bunch of objects only to realize 2 days later that adding MultiRes modifier tripled my file size and I've forgot to which objects I added the modifier but then I found your script and your script saved me.
can you confirm you have the
can you confirm you have the following files?
C:\Program Files\Autodesk\3ds Max 2017\MacroScripts\Zorb-Modifier Modifier 2.mcr
C:\Program Files\Autodesk\3ds Max 2017\scripts\Zorb\Zorb-Modifier Modifier 2.mse
Obviously in your max install dir.
Installing problem
Hello Jordan~
I Downloaded the 2013 version for 3dsMax 2013 and above.
And Extracted to 3Dsmax Dir.
But there is no the "Zorb Tools" in my max category.
what can I do ? (max2016,s4,ext1,vray3.40)
kim ik kyeong
Using 2.8.03 adding modifier
Using 2.8.03 adding modifier and copying modifiers works fine.
The workflow can be a bit confusing though as the tool works in a "Class-centric" way, not on individual objects.
If you want to add a uvw modifier to all objects that have a meshsmooth, simply go to the Modifiers Tab and right click on "Meshsmooth" in the Modifiers list and choose "Add Modifier".
The selected object in the Max viewport only effects the filtering you can do. All the functions are run on the Modifers/Base Objects etc in the Modifier Zorb window.
Add Modifiers Broken under Max 2017
Hello, I select an object and select "add modifier", choose a modifier (Uvwmap for instance), hit "Add Modifier" and nothing. Modifier not added. If I add a modifier manually to the first part, I can't get copy/paste to even work to apply the modifier to the other selected parts.
Version 2.8.02
Max 2017 SP3
IsolateByMaterial
No funciona para la versión de max 2017
It should come up in the Zorb
It should come up in the Zorb category.
Check your UI/macroscript directory to see if the files are in there.
Win 10 installation
Hello and thanks for the awesome script,
I cannot install it though in win10. I extract the files in max root directory but then i do not see it inside the program. Could u guide me plz? thanks a lot
oops
relied to an old comment... ignore this ;)