Project Manager

583 votes
Version: 
2.26.22
Date Updated: 
01/18/2016
Author Name: 
Alexander Kramer (Track)

Project Manager

  • Easy to organize and use the 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.26.22:

  • Add the ability to import 3d models as Octane Proxy.
  • Add support to Octane renderer version 2.XX
  • Uses the CoronaBitmap instead Bitmaptexture when use the Corona renderer as current renderer.
  • Uses the Rgb image texture instead Bitmaptexture when use the Octane renderer as current renderer.
  • Fixed a bug with creating a Octane diffuse material from texture.
  • Fixed a bug in the Demo version when a customer try search the asset files.
  • Fixed issue with renaming a Catalogs.
  • Fixed issues with creating and relinking a Maxwell lights.
  • Fixed some minor issues with material tree.
  • Update SQLite to latest version.
  • Fixed a minor issue with using plugin API after starting the 'Batch Render&Relink'.
  • Fixed a bug when draging texture to Slate Parameter editor.
  • Fixed a bug in the 'Confirm replace' dialog.

Update History for all versions.

Models
Materials
Textures
HDRI
IES
Asset Files

Quick Start
Frequently Asked Questions

Main Features

  • Simple adding the models, materials, textures and IES into the scene
  • Cataloging libraries of models, materials, textures and IES
  • Sync database on network. [*new]
  • Full support to all types of Drag&Drop (Cataloging, merging, apply materials & etc.)
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Interactive rendering preview for materials and IES [*new]
  • Ability to exclude from Merging unwanted objects
  • Ability to auto-fix Texture paths for merged objects on the fly
  • Replacement scene objects by other objects
  • Automatic conversion the merging models to the proxy
  • Saving the models and materials with maps
  • Saving the Proxy with materials
  • Save/Restore Materials with modifiers
  • Support to Slate Material Editor
  • Search files by name, description and tags.
  • Ability to add a description and tags to max, ies and image files.
  • Display of embedded thumbnails in 3ds max and AutoCad files.

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene [*new]
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the maps from scene
  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in viewport
  • Opening the files into the external application.
  • Ability to collect the Asset files via clipboard and drag&drop method
  • Include the “Batch Render&Relink” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.

Misc Features

  • Support to almost all known renderers and plug-ins.
  • Unostentatious and "Transparent" the demo-version
  • Ability to back-up settings before reinstalling 3ds Max or Windows
  • Autocheck for updates
  • User-Friendly interface
  • Usability Default Setting
Additional Info: 

This is a commercial script.

Wishlist for future versions.

  • Ability to render preview as .png with alpha channel (idea by David Le Cardinal) [ready!]
  • Search and Description for 3d models (idea by Claus Mindermann) [ready!]
  • Search and Description for materials (idea by Ralf Jaskulki)
  • Preservation of materials with modifiers [ready!]
  • Custom studio for materials and models [ready!]
  • Show materials in tree [ready!]
  • Using a single database on a network. [ready!]
  • Mass rename the asset links and files on hard drive. (idea by Dmitriy Tereshchuk)
  • Use regex and the simple patterns to refine the search files.(idea by Sorvin Sergey) [ready!]
  • Search images by color. (idea by Oleg Budeanu)

Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs
Known Issues:
3ds max 2010 does not correctly work with files and folders that contain non-unicode characters(Russian, Chine).

Demo-version:

Demo version allows to work only with non-strikeout files.

Version Requirement: 
3ds Max 2010 and above (32 and 64 bits)
Video URL: 

Comments

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minutes12's picture

very interesting blog... you

very interesting blog... you may be a good or writer, i'd liked to read more article of yours! thank you for the great information you've shared to us.
real targeted Twitter followers

Track's picture

I did remove this ability

I did remove this ability more than two years ago.
You a first who has reminded about it.
Sorry, but i not see any reason for revert it back.

Daryliran's picture

please bring back folder type

in your previous project manager we can easily assign folder for each type of files and was very convenient, but now we have to do one by one and sometimes I do mistake in typing folder or maps were saved in other folder for example. please bring back this feature, It is very handy and make our work very fast.

AttachmentSize
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Track's picture

Project Manager version 2

The version 2 now in development.
Now I can not give a release date.

3dbybrunolopes's picture

Version 2.*

Hello,

When will the new version come out?

Track's picture

Saving the modifiers with material

Thanks - soon i post the update for fix it.
Also note:
The VRayDisplacement modifier must be enabled the checkbox "Use object mtl" for saving with material.

G2Zs's picture

Hello,I' ve tried the demo

Hello,

I' ve tried the demo and i've met with the following issues:
- when i save a material and the object has multiple modifiers, it save only the bottom one
- doesn't saves the vraydisplacement if that is applied to the object

Had anyone else met with these problems? (using max2014)

Thanks!

rimeslenna's picture

Using project manager to

Using project manager to develop a new hotel safes model. I'm very eager to complete and display it as soon as possible.

Track's picture

Project Manager can display embedded thumbnails

The Project Manager can display thumbnails embedded into max file.
Also you can render preview for your scenes with "Batch Render" utility or from selected files in Project Manager.

qad417's picture

preview of model

does Project Manager make preview of model? or U have to prepare images by your self>?

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