Relink Bitmaps

501 votes
Version: 
2.15
Date Updated: 
08/11/2022
Author Name: 
Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
Max 2018+
Video URL: 

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
fajar's picture

cheer 4 you !! very

cheer 4 you !! very fast,like I hope from you!!!
very fast respond!!!

colinsenner's picture

Hey Hongxu, I am writing a

Hey Hongxu,
I am writing a separate script quickly for vrmesh relinking and will have it out soon!

-Colin

hongxu's picture

hi Colin! You did a great

hi Colin!
You did a great works, this script helps me very much.
But can this script be edited to find and relink missing .vrmesh file ???? If that is posible, this script is perfect :D
BR.

brittnell's picture

Works fine in 2009.  (heh

Works fine in 2009.  (heh heh, that rhymes)

colinsenner's picture

Feel free to run this script

Feel free to run this script in Max 2009 and let me know how it works!

Follow the install instructions up top ^. Thank you.

-Colin

fajar's picture

if your not tested in max

if your not tested in max 2009 i`ll help U to test it!! and any error will send to you!!

I just wanna help!!

thx!

fajar's picture

It's actually not a compiled

It's actually not a compiled plugin, it's a script. And it works with Max 7 and up (Untested on 3dsmax 2009) but it works on my version of 2008 perfectly! Hope this helps.

```````````````````````````````````````````````````````````
hey colin's where is your new scripted plugin link ?

colinsenner's picture

It's actually not a compiled

It's actually not a compiled plugin, it's a script. And it works with Max 7 and up (Untested on 3dsmax 2009) but it works on my version of 2008 perfectly! Hope this helps.

-Colin

fajar's picture

Good think .but still little

Good think .but still little question "is it
(the plugin) still free?"
but the plugin only support 2 version of 3ds max (ex : for 3ds max 9 plugin only supported in 3ds max 2008, but in 3ds max 2009 is no longer support! you must compile it twice too!!)

thx!

colinsenner's picture

I've thought about adding

I've thought about adding vrmesh relinking to it etc, I think I'll release them as separate plugins though to do that instead of making this script incredibly bloated.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.