Relink Bitmaps

501 votes
Version: 
2.11
Date Updated: 
10/03/2020
Author Name: 
Colin Senner

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

Best,
Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3dsmax 9 (service pack 1+) - 3dsmax 2017
Video URL: 

Comments

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colinsenner's picture

Feel free to run this script

Feel free to run this script in Max 2009 and let me know how it works!

Follow the install instructions up top ^. Thank you.

-Colin

fajar's picture

if your not tested in max

if your not tested in max 2009 i`ll help U to test it!! and any error will send to you!!

I just wanna help!!

thx!

fajar's picture

It's actually not a compiled

It's actually not a compiled plugin, it's a script. And it works with Max 7 and up (Untested on 3dsmax 2009) but it works on my version of 2008 perfectly! Hope this helps.

```````````````````````````````````````````````````````````
hey colin's where is your new scripted plugin link ?

colinsenner's picture

It's actually not a compiled

It's actually not a compiled plugin, it's a script. And it works with Max 7 and up (Untested on 3dsmax 2009) but it works on my version of 2008 perfectly! Hope this helps.

-Colin

fajar's picture

Good think .but still little

Good think .but still little question "is it
(the plugin) still free?"
but the plugin only support 2 version of 3ds max (ex : for 3ds max 9 plugin only supported in 3ds max 2008, but in 3ds max 2009 is no longer support! you must compile it twice too!!)

thx!

colinsenner's picture

I've thought about adding

I've thought about adding vrmesh relinking to it etc, I think I'll release them as separate plugins though to do that instead of making this script incredibly bloated.

fajar's picture

is it possible for you ?? is

is it possible for you ?? is it so that hard to make !!!

but i'll say thank again!!

fajar's picture

~This script is nice ,

~This script is nice , efficient , good and fast too! I would say this script is A rank level and thank`s alot, very helpfull!

~Hey ,Colin can you add some feature like...ehhmmm...relink vrmesh file ,relink ies file ,or mentalray proxy file .it would be more nice.

~far more future feature is may be you can add feature relink and collect to specifik folder so just like bitmap collector in soulburn script.Though it was just my dream couse I can`t write script!

colinsenner's picture

oh yuck that would be

oh yuck that would be painful, I'll definitely add a command line option, besides the current variables do you need any more functionality?

vsai's picture

Colin, If you do go the way

Colin, If you do go the way of  a struct, could it be possible to add a way to use the script without the UI.. for example.

relink_bitmaps=relink_bitmaps()

relink_bitmaps.replace_maps dir:"\\path\" recursive:true

That would allow using it in a semi 'automatic' fashion. I've sort of rigged this up in an older version you had posted that i'm using here as a 'post-open' script for catalogging a bunch of maxfiles.(But in the process pretty much destroyed the ui hehe)

I know thats a bit of a pain though, requiring changing all of the rlt_Search.Chk's and whatnot into variables that are passed into the function instead of how they are now

On the plus side! I'm Learning a fair amount from taking apart your code bits, thanks for sharing :D

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