Render Info Strip
This script was created upon request as a vray frame stamp replacement, intended for mental ray and scanline rendrers.
It allows custom information to be displayed in the rendered image, with user defined font size, style, colors and opacity of the strip background. In addition to predefined keywords, there are five custom expressions and one script value. Original render frame buffer can either be closed or kept open. The settings and callbacks are saved in the .max files.
Installation: The .ms file can be run from any location (Maxscript -> Run Script...), if you want to put it in toolbar, menu or quadmenu, place the .ms file to Scripts folder, download the file infostrip.mcr and either drop it in viewport or run it once (NOTE: If you're using the .mcr file, the downloaded .ms file name has to be just info_strip.ms
, no _0
, _1
or anything else at the end). In Customize dialog you will then find the script in category Advanced.
Example of the resulting information strip:
Tutorial: creativescratchpad.blogspot.com/2011/07/render-info-strip-customization.html
Attachment | Size |
---|---|
info_strip.ms | 26.95 KB |
infostrip.mcr | 155 bytes |
Comments
Could you send me a
Could you send me a screenshot showing the error or maybe even the stacktrace from the listener if there's any? You can reach me via contact form here, thanks in advance.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
Bug?
This totally broke my framebuffer in max2012 64bit after I added the button in toolbar.
I cannot move rendered frame window at all it gives me an error that points to vfb script in stdscripts.
Too bad, it was nice.
Hi, if you mean the Max.
Hi, if you mean the Max. Photons per Sample and similar settings, then yes, it's quite easy, just replace any of the custom expression with
renderers.current.GlobalIllumAccuracy
to get this value. To get the complete list of render settings for mental ray, look at http://goo.gl/9W5mA (wherever it says<mental_ray_renderer>
you'd replace it withrenderers.current
).For more information follow the tutorial link in script description.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
Custom
These custom expressions?? Would I be able to ad, say, photon count and other things related to Global illumination?
My pleasure :)
My pleasure :)
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
Tried downloading your
Tried downloading your attachment, and it works. Thanks again mate :)
Thanks Swordslayer! A plug
Thanks Swordslayer! A plug very ,very useful :) One point to you ;)
Okay, no idea what's wrong
Okay, no idea what's wrong (when I download it, it's okay, I've tried several times). Anyway, I've attached v0.03 to this comment so hopefully it will work for you.
NOTE: If you're using the .mcr file, the downloaded .ms file name has to be just info_strip.ms, no _0, _1 or anything else at the end.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
hmm... just downloaded the
hmm... just downloaded the script again and checked the header, still says version 0.02b...
All I can tell you is that's
All I can tell you is that's the old script, not the new one. The file you have in C:\Program Files\Autodesk\3ds Max 2012\scripts\info_strip.ms should have -- Version: 0.03b in the header.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters