3ds Max | Scripts

SciFi Pattern Generator

Pattern Generator v.1.1 FINALLY HERE! Pick your target mesh with multiple patterns selected! (WATCH THE VIDEOS!) 

!!! HUGE UPDATE !!! ALL OF THESE SAMPLE SCENES NOW INCLUDED TO QUICKLY GENERATE SCIFI STRUCTURES !!!

Modifier Modifier Zorb

v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support

v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open

v2.7.00: Added support from Array Parameters like material lists in the Multi-Sub and fR Layer material and their associated parameters. Maps in the standard material show up as "maps - Texture Map Array". Unfortunately these are only accessible by number not by map names.

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

activeType


Updates for activeType 0.35

* Added (Limited) Slate Support for 2013.

* Added (Limited) Sub-Object Editing Support.

* For more info on some of the other added features, read 0.33~0.35 New Features below.

Quick Attach

This script quickly brings together a large number of objects.

Outliner

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

RemapPSD

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

Update Shader Utilities for 3dsmax2014

Hi Guys,

Shader Utilities Pro for 3dsmax2014 is released. Update and Bug Fix!

New Tutorial  in english !!!

- support Vray 2.x to mental ray
- support Iray Material  & MILA Layering Shader from NVidia
- Global Shader Optimizing: Reflection/Refraction, AO, CutOff´s, Bitmap Blur/Filtering ...
- Cleaner ( incompatible Maps, DWG, Revit import)
- Global Settings Optimizer (Sample Curve Technology only by Infinity Vision)

have fun!

Relink VrayBmpFilter Maps

With this tool you can change the bitmap path of VrayBmpFilter maps very quickly and easily. In this case, Asset Tracking can not help because does not see the VrayBmpFilter maps in the scene.

imageCompHelper

I wanted to create a script to visualize the `Rule of Thirds` inside the 3ds Max Viewport, to aid in the composition of my camera shots. Inspired by this script I also added some other overlay options. The lines inside the viewport are drawn as a kind of render effect, so no geometry is created and no camera is needed. They will interactively adjust to any image aspect and are visible in the active viewport, so switching the viewport will also move the lines there.

Max to Fusion

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

VRay Camera Manager

Vray Camera Manager started as a personal project. When I was working in large scenes with multiple (10+) cameras I found it slow to swap between cameras. Also I often wanted to change a setting on more than one camera without selecting them indiviually in the scene.

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene

tumblrMax

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

VRayMtlConverter v2.5

A simple MAXScript to automate otherwise time-consuming tasks regarding converting some types of materials (currently: Standard, Raytrace, Brazil Advanced and fr-Advanced) to VRay Materials - and also fixes some parameters of materials of previous versions V-Ray (1.09.xx) in view of changes in new versions V-Ray (1.46.xx and 2.0 SP1).

V-Ray Material Presets Pro

V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc.
SIGERSHADERS V-Ray Material Presets Pro version 2.6.3 contain 1715 V-Ray material presets and templates.

Fountain Animation Tools (F-Tools)

 

Обновлена версия FTools.script - плагина для создания анимации "поющих" фонтанов.

Скачать и установить можно на сайте, по ссылке ниже:

www.fountain-tools.com

English:

http://www.fountain-tools.com/en/

Видео уроки:

CheckMate tools by POPA_3D - Turbosquid Contest Winner

 # Script Features: 

the script is composed from 4 sub scripts:

  • Models Checker:

Check For Scenes and Objects Problems (flipped faces, Ngons Faces, Overlapping Vertices, Isolated Vertices, scaled objects, overlapping UVs, default Names, Hidden Objects, not grouped Objects, objects without materials, Missings Textures, defaults Materials names).

Batch check Files is supported.

PowerPreview: High Quality Nitrous Previews

This is an updated version of my PowerPreview script for Nitrous....
Here's a preview pic of the GUI and a high quality nitrous viewport showing the great quality you can achive with NitrousCool

PowerPreview for 3ds Max 2012+

HoHa Camera HandHeld

 

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

Handheld Desmonstration

 

[ 3dsMax <> UVLayout ] UVPipe mod by miauu

This script will allow you to send the selected objects to UVLayout and get them back.

This is useful when you wants to have more than one object in the same UV square.

All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.

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