3ds Max | Scripts

Copy and Paste Objects

It's always annoyed me that I couldn't copy objects from one instance of max and paste them into another - as I work with 2 or 3 instances of max up at a time. It's tedious to do a save selected / merge objects so this script does it for you. It's not a TRUE copy/paste via the windows clipboard - but it will let you very quickly copy objects from one file to another.

L Pass Manager

L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Ant Traffic Simulator - automated vehicle rigging & traffic setup

Ant Traffic Simulator


Ant Traffic Simulator script allows you to rig and animate vehicles to your scene with just a few mouse clicks and it will drastically reduce the time necessary for vehicle animation in visualization scenes.

Flower creator

I’m currently trying to make this a geometry plugin using maxscript so you can set and animate the parameters in real time, just like any other geometry object in max. Scroll down for video.

I appreciate all feedback :)
Download URL: http://folk.ntnu.no/havardsc/scripts/flowerCreatorGeoObj.ms

How to:
To install it permanently on your system, just copy the file to the \plugins folder or to any folder listed in the plug-ins paths.


The script allows you to find open vertex in editable splines/shapes

-very useful if you want to fix extruded shapes not closing.

Scatter To Verts

This will take the selected Source Object - and place a copy of that object at each vertex position of the Destination Object. The Destination object must be some form of an editable mesh type object. Orientation is left as it is. Useful for placing say a simple grass or other object with a modifier on it - at various locations onto another - such as for the Blow Grass script below.


Version 3.0

Script for simple animation appearance / disappearance of the object.

Nuke'Em (Max to Nuke Exporter)

Just paste the output straight into the DAG and have your 3D scene ready to render.

Exports Cameras (Standard, Brazil 2 and VRay), Objects, Animated Objects and Helper Objects.
Automatically brings in diffuse and opacity colors/map.
Creates a Nuke Script automatically.
Outputs Chan files.
Chan object and camera animation import into Max from Nuke.
Outputs Custom Frame Ranges for Transform or OBJ Sequences.
Single Object Utility buttons (export a single OBJ/3D-Transform in one click).
Nuke and After Effects 2D corner pin export.
Correct VRay Physical Camera FOV export.



This tool converts 2D sprites into 3D in seconds.

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