Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.
Here are some of the benefits you get:
•If you are 3d modeler you can now experiment with a wide range of subdivision algorithm, choosing one with best suits your need.
•If a 3d model you buy online has it’s modifier stack collapsed it is almost useless, you can’t edit, unwrap, rig it, but with Subdivision Reversion you can reconstruct the first subdivision level and then do all the above.
•If in your production pipeline you need at some point to collapse the model with Subdivision Reversion you can get the subdivisions back later
•When you apply a turbosmooth modifier to a reconstructed subdivision level you will get exactly the same mesh as the original
Version 2.0 is a complete rewrite, it fixes many bugs and adds many more features:
- Catmull-Clark subdivisio surfaces
- Doo-Sabin subdivision surfaces
- Midpoint subdivision surfaces
- Loop subdivision surfaces
- Sqrt(3) subdivision surfaces
- Quad-Split subdivision surfaces
- Quad Output subdivision surfaces
- Tri-Split subdivision surfaces
- Quad-Split reversion
With all this features its like ten times more valuable the version 1.0. Modelers can now experiment with a wide range of subdivision algorithm, choosing one with best suits their needs.