this is a collection of macros that I use every day in my shading/texturing workflow. You'll find eleven buttons which do the following task:
- by instance: looks for instances of selected object and select them
- by material: yeah, you can do this by clicking MaterialEditor->selectByMaterial but... I find this too slow. Just a click and go.
- by modifier: select all objects in the scene that have applied an instance of the first modifier in selection stack. (useful for displacements and uvmaps)