Tagged 'nuke houdini camera animation import .chan chan file max2nuke nuke2max nuke to max'


8 votes

Here is a script in case you want to bring in your camera animation or .chan file from Nuke (back) to 3ds Max. Camera parameters like fov / focal length not yet supported.

Just run it via MAXScript -> Run Script. It will ask you for a .chan file and create a new camera that corresponds to your Nuke camera.

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