TexTools: Toolbox for the texture artist

228 votes
Version: 
4.10
Date Updated: 
07/09/2010

Documentation: http://www.renderhjs.net/textools/


What is it:
A collection of tools that helps any texture artist with UV and texture related tasks. The main philosophy is to shorten typical steps into simple context sensitive single clicks. You don't need administrative rights, just drag the MZP file into the viewport and let it install itself into your 3dsMax user folders.

Most scripts are developed by me, I asked some people however to share their scripts and let me include them.Note that the scripts are free to improve, change, use for your own, just include the credits should you repackage anything. I stored each tool into a self contagious *.ms file so it should be easy to explore and extend the scripts for your own needs.

visit
http://boards.polycount.net/showthread.php?t=69736
for more information and discussion

Additional Info: 

Installation: Just drag the MZP file into the viewport and install it from there. All files will be stored in your local 3dsmax userfiles so you don't need any Administrative rights to install it.

 

This 3dsmax user folder is usually located under:
C:\Documents and Settings\user\Local Settings\Application Data\Autodesk\3dsmax\2010 - 32bit\enu\ 

The installation will create a folder within the 'scripts' folder called 'TexTools' in which it will copy all the TexTools files that are needed. Four icon files will be copied into 'UI\usericons' for the macroscripts. Should the installation fail for some reason a prompt window will show up with a instruction on how to copy the files manually to get TexTools running.

Roadkill needs to be downloaded separately from:
http://www.pullin-shapes.co.uk/page8.htm

Version Requirement: 
9, 2008, 2009, 2010, 2011
Other Software Required: 
Photoshop (optional for opening textures in PS), Roadkill for the RK functionality
Video URL: 
AttachmentSize
TexTools_4.10.mzp439.94 KB

Comments

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Profound semantics's picture

Installation for versions older than 2011

Press F11 -> Open mzp file

sean00's picture

When using TexTools you will

When using TexTools you will see a Toolbox inside the GUI of 3dsmax. Most functions only work if you are in the editUVW mode in 3dsmax.

www.ayachtchartersplit.com

Pixeldamage's picture

dot net runtime exception

I'm also getting a dot net runtime exception on the clipboard (image_renderto) when trying to bake a blockout map

asymptote's picture

The chequered map is squished

The chequered map is squished in the viewport when using 2:1 ratio textures, is there a way of preventing this ? I tried resizing the map but it still views as a 1:1 ratio in the viewports.
Awesome tool btw ;-)

mastrein's picture

Getting a flat normal

Sorry commented on the wrong tool!

mastrein's picture

Getting a flat normal

Hi! I have some problems with the tool. When using max own render to texture feature I get a good normal map but when I use your tool for it, my renders comes out flat. Even though everything is setup correctly and in the same manner as when using max's own tool.

bugmenot's picture

The issue is not with the

The issue is not with the program but on how you set Windows TaskBar, move it down and problem solved.

Consider that most people have Windows TaskBar on the bottom, not left.

nhatkenhpvn's picture

Good

so great!

Ken (Vietnamese)

vitalquaD's picture

One issue

Great tool, though it has one issue. The panel appear on the left corner of a screen, outside 3ds max and I can't move it.

AttachmentSize
textoolissue01.png 109.65 KB
lordraidis's picture

Where is the soft-selction function?

Awesome script! Love it. But are there any plans to integrate the default UV soft select tools? Currently I have to temporarily disable your script whenever I need to access them.

Thanks a bunch!

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