TOTEX v3
Moved to github
The project Totex has been moved to gihub so community development is easier
https://github.com/svenfraeys/totex
New Version 3.0
"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder
New features (3.0):
New features (2.4):
- new improved UI: much more clear design with thumbs
- Element map now works!
New features (2.3):
- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off
New features (2.2):
- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.
New features (2.1):
- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces


Material ID Masks was partly based on a script of Koen Samyn, it's been optimized for faster and better rendering with ToTex.
Enjoy
By Svennovich
Turnim · 2015-08-22
asymptote · 2011-10-25
miauu · 2011-09-17
ronin · 2010-12-23
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Patrick Probst · 2010-05-30
mortalhuman · 2010-06-13