ToTex Render To Texture

205 votes
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Moved to github

The project Totex has been moved to gihub so community development is easier

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):


- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.


New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader -
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Material ID Masks was partly based on a script of Koen Samyn, it's been optimized for faster and better rendering with ToTex.


Additional Info: 

- UI Interactivity - Hover graphics, Tooltips
- UI : "+"-sign left mouse click
- Updated Grad Top Down
- Confiugration Added : MaxMerge, Render Preset
- Improved Auto Update Installer
- Added Thumb View
- Styling Layout
- Color schemes improved

09 / 02 / 2011 - Adding Element Map System
01 / 02 / 2011 - Added Thumbview / Listview system
30 / 12 / 2010 - Expert Mode
30 / 12 / 2010 - Resolution Slider
29 / 12 / 2010 - Update UI Interface
25 / 12 / 2010 - Max Merge system
25 / 12 / 2010 - Render Preset system
23 / 12 / 2010 - Fixed For each material ID
22 / 12 / 2010 - Selected faces Bake
21 / 12 / 2010 - Added Bake "For each Material ID"
10 / 12 / 2010 - Dialog Position is now saved
14 / 12 / 2010 - Preview Object System with Xoliul shader and standard material
15 / 12 / 2010 - Normal maps will be putted in normal slot
17 / 12 / 2010 - Cache system for preview objec

Version Requirement: 
3ds Max 2009 - 2010 - 2011
Video URL: 


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kirillall's picture

same issues

same issues on 2014 version. Installed with errors and not working.

Turnim's picture

Does not work on max 2015


I just installed it on my max 2015 and it did a full reset on my interface. Lucky me i did save them, so i could load it back to my settings, but its certainly something you should fix.
Running it crashed my max, i tried it with several different files.
Then the uninstall doesnt work. It gave me the message that it was completelly uninstalled but i had to remove some files manually

Overall, i can't recommend this plugin for use on max 2015

Photorealistic Architectural Visualizations

mastrein's picture

Getting flat normals

Hi! I also have some problems with the tool. When using max own render to texture feature I get a good normal map but when I use your tool for it, my renders comes out flat. Even though everything is setup correctly and in the same manner as when using max's own tool.
Max 2013 x64.

eyein12's picture

Im getting an error

Hey sven, great looking program, but I am having some errors. I posted a pic of it. then once i X out all of those i click on the UI and the window pops up ok, all the buttons work, but the render always comes out with a black map, nothing on it. Is the error causing this? or am i missing something

its for 3ds max 2011 3s bit, totex v3




sandrine_m's picture

Cancel all?

Hi Sven!

Would it be possiby to add an option to cancel all the renderings?

jinj's picture

i would love to test it...

i would love to test it... but using vray it crashes at a certain time... dunno why. using max 2012 64 and vray 2

asymptote's picture

Cool , no worries I was just

Cool , no worries I was just checking out AO in FR.
Thanks for the update, UI looks slick :)

Svennovich's picture

Never tested it with final

Never tested it with final render so I can not give you an answer in how ToTex reacts on it. It stays mainly based for scanline render. Once I start restart development I ll check it out :)

asymptote's picture

Is this compatible with final

Is this compatible with final render 3.5 SE ?
I only ask because I'm getting strange results when using it, artifacts, bad uvw flattening, etc.
Just trying to narrow down the possibilities.


Svennovich's picture

Fixed the problem with the

Fixed the problem with the browsing. Let me know if there are any future problems

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