TexTools: Toolbox for the texture artist
Documentation: http://www.renderhjs.net/textools/
What is it:
A collection of tools that helps any texture artist with UV and texture related tasks. The main philosophy is to shorten typical steps into simple context sensitive single clicks. You don't need administrative rights, just drag the MZP file into the viewport and let it install itself into your 3dsMax user folders.
Most scripts are developed by me, I asked some people however to share their scripts and let me include them.Note that the scripts are free to improve, change, use for your own, just include the credits should you repackage anything. I stored each tool into a self contagious *.ms file so it should be easy to explore and extend the scripts for your own needs.
visit
http://boards.polycount.net/showthread.php?t=69736
for more information and discussion
Installation: Just drag the MZP file into the viewport and install it from there. All files will be stored in your local 3dsmax userfiles so you don't need any Administrative rights to install it.
This 3dsmax user folder is usually located under:
C:\Documents and Settings\user\Local Settings\Application Data\Autodesk\3dsmax\2010 - 32bit\enu\
The installation will create a folder within the 'scripts' folder called 'TexTools' in which it will copy all the TexTools files that are needed. Four icon files will be copied into 'UI\usericons' for the macroscripts. Should the installation fail for some reason a prompt window will show up with a instruction on how to copy the files manually to get TexTools running.
Roadkill needs to be downloaded separately from:
http://www.pullin-shapes.co.uk/page8.htm
Attachment | Size |
---|---|
TexTools_4.10.mzp | 439.94 KB |
Comments
awesome script, must have.
awesome script, must have. Now Max just needs the tech that the Zbrush guys made, called 'UV Master'...
http://www.pixologic.com/zbrush/features/UV-Master/
Ok. I'm getting this:
Ok. I'm getting this: "Runtime error :Epoly face index out of range (1 or) 99:100 " when trying to get texel ratio. Everything else works fine now. Thanks,
ok small update with some
ok small update with some important fixes (hopefully for most people that had issues before):
http://www.renderhjs.net/textools/TexTools_3.10.mzp
(will update the header here as well)
- Fix for chinese windows users: error with ° character in the split by smoothing groups script.
- Installation comes with a temporary manual installation instruction should it fail to install the easy way.
- Max2008+ only: New Button in the Pixel Transform Floater 'snapPix' wich will snap the selection to pixels depending on the Texture size setup. Usefull when doing low poly/ pixel art.
http://img188.imageshack.us/img188/225/snappixels01.gif
- Minor fix regarding the Transform Floater when starting it again. Someone at cryptic had a crash with it hope it is fixed with this.
- Fixed double undo for the Linear button (aligning edges or verts on a line). Undo was actually working but you had to press it twice in order to undo just once.
this looks like a pretty cool
this looks like a pretty cool script.
My question though is can you make it work with max version 8
hello What offer to
hello
What offer to unwrap?
Toolbox or unwrella or lscmunwrap or else?
I'm confirm. This is works in
I'm confirm. This is works in MAX 2009x64.
I didn't use all function but what i use this is works
I am using Max9 and having
I am using Max9 and having the same problem smer has.
The script looks cool though. UVing in Max9 is just so painful.
OK. I have this problem with
OK. I have this problem with old version popping up sorted. But still getting this MAX SCRIPT ROLLOUT HANDLER EXCEPTION "--No map function for undefined. "
Can you tell me renderhjs what is that all about?
Many thanks
hi a cant install helpme
hi a cant
install helpme error:
error no temporary mzp files found redrag mzp files into the viewport and install again
somebody help pliz i have w7, 3d max 2010
I love you Man! Very Thanks
I love you Man! Very Thanks for the BIG Script....