Wall Worm Model Tools

58 votes
Version: 
3.238
Date Updated: 
10/02/2017
Author Name: 
Shawn Olson

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)
  • Export Wrinklemaps*
  • Import MDL, VMT and VTF from VKP
  • SMD, VTA, QC, VMT, VMF, MAP Importers
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.
  • Can automatically generate convex collision hulls for your model
  • Allows you to pick your own custom collision model if you don't want to use the auto-generated model
  • Auto-generate LOD models of your model OR pick your own
  • Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity)
  • Lets you assign a surface property to your model from inside the Max interface
  • Visually assign $masscenter
  • Visually assign $illuminationorigin
  • Set many QC settings in Max such as sequence name, $mass, $concave, $staticprop, $opaque and more
  • Create Sequences
  • Batch Export SMDs straight into your modelsrc folders
  • Tool creates a Batch File that can be run when you are ready to compile
  • Autorun compiler
  • Compile Textures (converts TGAs to VTFs)
  • Export $jigglebones, ragdolls, etc.
  • VTA Tools (supporting Morpher and Morph-O-Matic)
  • Entities (both point and brush)
  • Entity Inputs and Outputs
  • Integration with CorVex and Detailer plugins

Change Log

Click Here for WWMT Changelog

WW has been used in Max 2008+ but is only officially supported in the current version and three versions back. Works in 3ds Max 2014+ as well.

Other Included Tools

The download includes several other tools and utilities for Source modding alongside WWMT:

  • Wall Worm Sky Writer
  • Anvil Level Design Tool
  • Worm Face
  • WW Material Generator
  • Soundscaper
  • Rad Worm
  • VMF Exporter
  • Overview Map Exporter
  • VMF Importer
  • SMD Importer
  • QC Importer
  • MAP Importer
  • XWAD wrapper to import Convert WADs

*Those items with an asterisk are only available in the commercial version called Wall Worm Pro.

Additional Info: 

IMPORTANT CHANGE with Displacement Functions

As of WW 2.82, Displacements can no longer be quadrified with the Graphite tools. You must keep displacements and sculpt meshes triangulated! Failure to follow this rule will invalidate the objects!

Installation

Please read the Official Installation Instructions.

Also, read this WIP book called Hammered to the Max: A Hammer User's Guide to 3ds Max.

For teams wanting to set up an efficient pipeline, see Anatomy of a Design Team.

There is now also a commercial version of WW called Wall Worm Pro that has compiled plugins and .NET components that make several functions run faster. WW Pro also has a VTF Importer plugin to load VTF bitmaps into 3ds Max 2013+.

Version Requirement: 
3ds Max 2015 - 3ds Max 2018 (older works but not officially supported)
Other Software Required: 
No other software required
Video URL: 

Comments

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lightcube's picture

Sale today on all WW

Sale today on all WW products. Use coupon code fathersday for 25% Off of all orders $20 and more. Sale ends at midnight EST.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

User Guide

Oops... looks like the link to the User Guide was wrong for last few months. Sorry about that.

It's http://www.wallworm.com/projects/utilities/Hammered-to-the-Max.pdf

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

You're welcome. And thanks

You're welcome. And thanks for the kind word.

_______________________

Shawn Olson

Developer of Wall Worm

Derp Meowslurp's picture

Cool stuff breh

I don't use Source but i'll play around with it a bit.

Thanks for the hard work :D

All your scriptz are belong to me!

lightcube's picture

WW 2.0+ is now out. A lot of

WW 2.0+ is now out. A lot of new features.

There have been a lot of bugs reported and fixed in the last few weeks because of the drastic changes under the hood... and it took more people than just me testing to track them all down. Today fixed the broken VTA exporter.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Version 1.989: Added controls

Version 1.989: Added controls for $skipjoint and $animatedfriction.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Update today to fix bug with

Update today to fix bug with Skinned meshes. The bug was introduced in the 1.972 update and is now fixed in 1.973 .

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

VMF Importer Finished

Now there is a full-functioning VMF importer in Wall Worm. It was in WW previously, but now has complete support for every kind of displacement, imports correct uvw for brushes and displacements, and can even import scene props.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

You can now use Biped and CAT

You can now use Biped and CAT rigs with Wall Worm. Woot!

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Now has a VMF Importer. This

Now has a VMF Importer. This lets you import your Hammer scenes into 3ds Max.

_______________________

Shawn Olson

Developer of Wall Worm

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