ScriptSpot

Script

WireFence

By Anubis · 2009-12-06

Version
0.4
Version requirement
Tested on 3ds Max 2009 (but should work on 3ds Max 9 SP1 +)
Date updated
2010-01-14
Votes
62
Download
Download
Description

Create easy WireFence shape (Editable Spline).
WireFence

Additional Info

Today (Dec. 6th) is my birthday and I wanted to put something interesting and I hope I did. Update: version 0.4 and 0.4.D (+ macroScripts) WireFence What's new in version 0.4 [*] Now after running the utility automatically opens [*] Added ability to launch the UI in a new floater What's about version 0.4.D - It's just a DialogBox (particular) version Installation: Run the script from anywhere and you'll find it in the utility panel. If you use macroScript installation just make sure the .mse file is copied to the Max scripts directory. For example: C:\Program Files\Autodesk\3ds Max 2009\scripts
Attachments

Tags: Create, procedural, fence, cell, shape, anubis, editable spline

Comments (32)

asymptote · 2013-06-25

Hi Anubis , first thing I tried was detaching a spline and using spline mapping but the result freaked out....don't know why. ?

Hey Asymptote

Anubis · 2013-06-25

The splines has good mapping support and I wonder why you have some difficulty. Main idea when I make this tool was to use splines for this kind of fences to can free my viewport of high poly count objects. In other words, I not convert them to poly or mesh.

asymptote · 2013-06-21

Hey luxxeon, it's FX from MF :)

I'll take the issue over there, tried planar and box but there's too much distortion.

@Anubis, Could this be made to have better mapping options ? It's a bitch to do it right, spline mapping freaks out on this for some reason.

tia

asymptote · 2013-06-18

Any suggestion how I might easily get even UVW mapping on the fences this script creates ?

I'm having a real hard time mapping one of these, as you can imagine the polycount is pretty high after converting to poly.

thx

I would suggest

luxxeon · 2013-06-21

Instead of unwrapping the fence, apply a UVW Map modifier to it, probably in Planar or Box mode, and be done. You could add details, like scratches or dirt procedurally anyway, so I couldn't imagine the need for unwrapping with any more detail than box map for such an object. ;)

chrisk8er1 · 2012-05-13

2013 please....
thx b4 ^_^

Fast reply :)

Trepz · 2011-12-12

Thanks for this. It works out beautifully. A great script for an otherwise monstrous undertaking in C4D. :)

this is really cool, but...

Trepz · 2011-12-12

I am new to this, i know how to run the script and get the splines, but how would i get it to be a solid mesh that can be exported ?

Hi Trepz, that's an easy

Anubis · 2011-12-12

each spline shape has renderable mesh, so just turn on display mesh option ("Enable In Viewport" checkbox) and then convert to mesh or poly, cheers!

Massemannen · 2011-08-07

Great script!! Tried it with 3dsmax2012 and it works fine... Would it be possible to have it in different shapes? Like an hexagonal shape?
Take care!
M

thanks

Anubis · 2011-08-08

Well, I never considered this idea ...
I get other shapes with boolean ops when need.
I'll have it in mind but did not promise ;-)

...ah, its possible to catch your question differently. Did you try my Honeycomb plugin? You can made hexagonal surface with it, convert it to epoly and then create a shape from its edges.

Regards,
Anubis

RE: Render problem

Anubis · 2010-10-12

Hey Ricky Irom,
it w'd be strange but... is this happens only then you had an wirefance spline object on the scene?

P.S. - Make sure the spline "Enable In Renderer" is On/cheked.

Render problem

Ricky Irom · 2010-10-10

1st of all I thank U .. I'm working in 3ds max 2010 /32_bit and it's working but I got a problem .. dat iz .. when I render I see nothing but only black .

can somebody help me .. in which setting I have to render.

do I have to render in Vray or mentalray ?

plz advice me ?

my Id : rickybhai_2000@yahoo.com

Anubis · 2010-01-15

The script updated (v.0.4) and separate version (v.0.4.D) added as well, enjoy!

* Note[1]: I'm not a macroScript fan but just in case someone need them I added 3 macros (one for each version).

* Note[2]: I must say that I did not expect such issues as where and how to access scripted utilities, and meanwhile I thought about the function that opens them (openUtility()), so I added it directly in version 0.4, and for version 0.3 I added the function in the macroscript. I hope this is useful.

cheers,
Anubis

Anubis · 2010-01-14

Now I see why you ask for DialogBox version.
Ok, no prob, I'll make a separate version :)

k2000 · 2010-01-14

Thanks, mate :)

k2000 · 2010-01-14

2 Anubis
Thanks for reply :)
The thing is - I used to put all the scripts and buttons into one big custom panel, I cannot put this one only )))
When it's in the Utilities - it cannot be adopted and put into any other place...
Please make two versions - the deal is just to replace first&last string in the script.

Thanks in advance!

P.S. yes, please add the ability to run script from presing the button :)

Anubis · 2010-01-14

Hi again k2000, well, I thought about and something occurred to me - I can kept the script as utility and just add a new button which after pressing to create new DialogBox, so, tell me what you think of this idea?

Anubis · 2010-01-14

@ k2000 - Thanks, but I dont think DialogBox window will been more comfortable than utility.

@ ysrimtz - As I say in desc - the script tested on Max 2009 and as I know it works on Max 9 SP1, so there no reason to have a prob in Max 2008.
About installation - I already reply to in my previous post:
After running - Utility > MAXScript > dropdownlist .
And if you wish to appear persistent on every session - just copy the script to the stratup scripts folder. if there something else just feel free to ask.

ysrimtz · 2010-01-14

not working with max 2008... nothing appears ... nothing happens... can u please guide properly the installation process..

k2000 · 2010-01-14

Hi Mate!
Nice script! :)

Could you please make one as DialogBox window. It's not always comfortable to go to Utilities > MaxScript.

Thanks!

pokoy · 2009-12-09

I have searched for it in the wrong place, works now. Great script, and just what I needed. Thanks!

Anubis · 2009-12-08

Hi Pokoy, did you extract rar archive and run mse file?
After running - Utility > MAXScript > dropdownlist .

pokoy · 2009-12-08

I'd like to use that handy script but it isn't listed in the utilities list... Isn't it working with max2009 64bit or am I looking in the wrong place?

Anubis · 2009-12-08

Hi Fajar, this is realy strange... the script works very well for me about half year. Well, I see no problem with the script. If your machine has less memory you can keep the spline off in viewport and just enable it in renderer.

fajar · 2009-12-08

Nice script but very heavy object!! I dont believe it My max crash !! 10 X 10 --->Create---> show in viewport checked---> ding.... error!!

thank anyways for the script, support and Happy birthday!!

Anubis · 2009-12-07

I am glad you liked it and Ok, I'll have in mind to write it as plug-in in the next version.

48design · 2009-12-07

Great script but it would be cooler to have it in the create panel as single object!

Thanks!

Anubis · 2009-12-06

Thanks Guys! :)

Michele71 · 2009-12-06

Yes Anubis, Happy Birthday and helpful script! Thanks

Ankebut · 2009-12-06

Happy Birthday :)