Tagged '3dsmax 2d shapes'

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - ShapeBoolean - Part 1

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In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

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