copy mat+modifiers from file A to file B (object to object)
http://3d-kstudio.com/3ds-max-plugins-scripts/trackscripts/#CopyMaterial...
There's some brilliant script in the Track's pack that copies material and modifiers (with Shift+click) from one object to another within one file.
Could there be a similar tool that does the same between objects in separate files?
Thank you in advance.
Comments
gone testing
first off it works!
I need your clarification:
If, Say I have 2 shortcuts:
1. 'R'- to copy mat+mod
2. 'T'- pastes the donor's mat+mod, keeps receiver's old mat name
2a.(Alt+Shift+T, Shift+T DO THE SAME, AM I CORRECT?)
2b. Alt+T - pastes mat ONLY, keeps receiver's old mat name.
What I noticed, the script tentatively inserts the donor's mesh, which sometimes could be huge and time consuming. could this mesh be substituted with say simple box
(mat+mod holder)?
Once again, salute!
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After 4 hours I have to go at work. When I go back home(after 24h shift) i will modify the script.
In the listenre will be printed what is happen - the mats or mats+mods are transmited to the receivers.
Tools and Scripts for Autodesk 3dsMax
Now I think all those key
Now I think all those key combinations just mess the things up. What do you think?
May be it'd be better to keep simple key hit for mat+mod+the old mat's name preserving,
AND hitting ALT+users key would pop-up the tiny window with following options (with combo boxes to check\uncheck:
1. keep the donor's mat name
2. don't transfer mods.
3. materials purging\instancing (tough one?):
a.instance all mats with the same name by inserted one;
b.instance all mats with the same maps\values by inserted one
BTW if the script could pick-up the isolated member of Multi\SubObject mat and do p.3
it'd be awesome.
Thank you for attention.
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I don't have much time, but try this:
When you dun the PASTE script it will create RC menu so you have to choose what action to be done. Feel free to change the names of the RC menu so you can undestand better what it will do.
Tools and Scripts for Autodesk 3dsMax
man it's fantastic, many
man it's fantastic, many thanks!
RC menu suites the best, but may be you could still ADD the possibility to the first option (mat+mod+old name) get executed with Cntl+key (just because it will be choosen in 90% of the cases)?
Once again, many thanks!
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When you run the script:
- click in the viewport will perform mat+mod+old mat name
- shift+click will invoke the rc menu
Tools and Scripts for Autodesk 3dsMax
fantastic script,- put it
fantastic script,- put it into your pack! and sorry if I tortured you too much :)
hm.. I can't make it work the
hm.. I can't make it work the new way- still only RC menu. What Am I Doing Wrong?
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Assign a hotkey to run the script
Press the hotkey
click anywehere in the screen.
If you have selected objects the script will transfer mat+mods+old mat names.
If you shift+click the RC menu will appear.
Tools and Scripts for Autodesk 3dsMax
..
it's OK now:)