Viewport Polygon Counter

Hi,

I need a script that will count only the polygons visible in a viewport (camera or perspective), ignoring polys off-screen. Is such a thing possible?

The reason is that I'm working on level-design and we need to restrict the polycount to, say, 10,000 polys on-screen at any one time.

I've searched for this but couldn't find what I'm after, so I'm sorry if there's already a script tucked away that does this...

Thanks!

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asymptote's picture

Very useful, works on Max

Very useful, works on Max 2010 too, it's a shame development stopped, animation support was planned, that's what I was looking for :(

kimarotta's picture

Hey maybe this tool help you

Hey maybe this tool help you in this case, but the script was development in 1998 and I don't test... http://www.scriptspot.com/bobo/mxs2/cfc/

kimarotta.com.br
3d Artist  

Vladster's picture

Hey kimarotta, Wow, what a

Hey kimarotta,

Wow, what a fast reply! That's exactly what I was looking for - tested it on Max 2009 and it works perfectly.

Thanks a million :-)

V

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