Viewport Polygon Counter
I need a script that will count only the polygons visible in a viewport (camera or perspective), ignoring polys off-screen. Is such a thing possible?
The reason is that I'm working on level-design and we need to restrict the polycount to, say, 10,000 polys on-screen at any one time.
I've searched for this but couldn't find what I'm after, so I'm sorry if there's already a script tucked away that does this...