How to create a realtime feather system with ParticleFlow

54 votes
Date Updated: 
10/13/2009
Author: 
Augusto Lombardi

this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
br0t's picture

Looks very useful, thanks!

Looks very useful, thanks! Interested in more like that!

Never get low & slow & out of ideas

Poker's picture

cool, stuff:-) Definitely

cool, stuff:-) Definitely keep em coming!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.