Tagged 'primitive'

SimpleWindow object

4 votes


Script makes fixed window with horiz-vert dividers grid, board and sill. Any part of window can switch on/off, so you can easily change it.

Beeramid

44 votes

A fun primive, in case of emergency.

Guilloche

11 votes

Procedural guilloché pattern.

Step Pyramid

15 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
Step Pyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Tetrahedral Spline

10 votes

Tetrahedral mesh primitive primitive traced along a picked spline path. The starting direction is controlled by the Seed parameter, after that new tetrahedrons are added in directions resulting to the closest match to the original path. When turbosmoothed, the result is a uniform organic-looking surface.

Tetrahedron Spline

NGon by Edge

13 votes

NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the discussion thread for further details.

NGon by Edge primitive

Fibonacci Sphere

7 votes

Simple fibonacci sphere primitive (poles are not capped).

Mesh Muscle

7 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

PatchMesh

7 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

CirPyramid

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
CirPyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Syndicate content